CP Woodlake (A/D)

Discussion in 'Map Factory' started by Silverus, Oct 11, 2013.

  1. Silverus

    Silverus L3: Member

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    A lush, alpine forest houses a top-secret facility run by the RED team, hidden inside a logging community, and it's up to the BLU team to uncover the secrets hidden inside this near-impenetrable fortress, made of wood.

    Dustbowl-style, 2 capture points per stage, 3 stages.
     
    Last edited: Dec 21, 2013
  2. nightwatch

    aa nightwatch

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    It looks like a cool map! Your scale for the blu spawn especially is great, it looks like it will play quite well. However, there are a few problems: your skybox is too low. I shouldn't hit my head with a single rocket jump. Also, your second point area is massive and has a bit too much going on behind the point.
    I look forward to testing this map out sometime soon!
     
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  3. FiLi

    FiLi L4: Comfortable Member

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    A largely wood-based map is a neat idea in terms of art style, since RED has never been very industrious (on the outside, at least)
     
  4. Tupperwits

    Tupperwits L2: Junior Member

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    I like it and it'd fit into a 2nd stage A/D map beautifully.
    However there is a sight line across the entire width of your map from the corridor to the right of blue spawn to the tunnel under the house to the right of red spawn. This is super sniper friendly especially since it's the quickest route to 2nd for blue.
    Second thing is minor, put a prop in the little niche between the containers and the ramp on 1st. You have to jump to get out and people will rage if it happens mid battle.
    Can't wait to see stage 1 and 3
     
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  5. Silverus

    Silverus L3: Member

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    A2 is out!
    The first stage has been created, the second stage's sightline across the map has been fixed, and the skybox is now higher!
    [​IMG]
    First point of the first stage.
    [​IMG]
    Second point, first stage.
    [​IMG]
    Connection between 1st and 2nd on Stage 1.
    [​IMG]
    Overhead of Stage 1.

    DOWNLOAD
     
  6. Silverus

    Silverus L3: Member

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    Gameday Bump. Besides the red resupply not working, how'd the first stage play? And, of course, any feedback for either stage would be appreciated.
     
  7. Silverus

    Silverus L3: Member

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    After a short pause, A3!
    Stage 3 and a mildly altered S2 CP2 point area.
    [​IMG]
    Stage 3 final point.
    [​IMG]
    Stage 3 connector area.
    [​IMG]
    Stage 3 first point.

    Enjoy!
     
  8. Silverus

    Silverus L3: Member

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    Gameday Bump.
    So it seems like Stage 1 needs a big rework, at least the second point for sure, seems a bit too difficult to capture most times.
    How did the testers find it?
     
  9. Pocket

    aa Pocket func_croc

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    I looked in the gameday zip file and there it was.
     
  10. nightwatch

    aa nightwatch

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    :-/