This is an experimental map I made over the last couple of days. I was brainstorming on someone else's map idea and the thought of a maze came to me. Now, replayability is something of an issue with a maze since it can be easy to memorize the way out. But then I remembered the "Lost Woods" style of mazes that would pop up frequently in Nintendo games (most notable the Legend of Zelda series and one appearance in Super Mario RPG). The maze is constructed from a set of identical rooms linked to one another through teleporters that are hooked up to one another in unintuitive ways. The goal in this map is to be the first team to reach the end of the map 8 times or simply score the most "goals" in 10 minutes. What makes this tricky is the spawn exit leads you to a random location in the maze and the maze shuffles itself after each goal (but not completely random; it's always possible to get out). The maze is fairly small, being comprised of only 3 rooms and I was able to escape 6 times in the first 5 minutes (use your spray and bullet holes to mark rooms). I've never tried it with other people. Some problems that would arise in that case is getting stuck inside players from the other team if you both end up teleporting to the same hallway. There could also be some camping issues (the entire maze is nobuild, though I haven't tested this). It would probably work best in a melee only setting, if it's even fun to begin with. As noted in the title, this is just an experiment, so I really don't have any expectations for the gameplay value.