Here's what I'm working on. I finally have all the parts assembled. It's an attempt to create a TF2 version of Hunted, one of the original TFC maps. This time however, instead of a VIP, you have a VIB (very important briefcase). Red has to stop Blue from reaching the drop off. Blue has to carry the brief case to their headquarters before the time runs out. Outside the blue headquarters: (3d skybox under construction). Inside the blue headquarters: (The blue HQ should be brighter by release time). One of the building in stage 2. The map is pretty big. To help players navigate, I've sectioned off areas as Stage1, Stage2 and Stage3. I'm also putting diagrams in the different spawn points: Click to see a larger picture. This map looks pretty rough, but depending on where the players are and how well their team is doing, the maps will either look more professional or more scribbled. When the Blue team opens a door to the next stage, the Red team's respawn point is moved to that new area. However, Blue always starts from the same spawnpoint, so they have to run through the entire map to get back to the dropped flag (which doesn't respawn). Blue has no respawn delay, Red however has a 15 second respawn delay. Let me know what you think.