Wip: Tc_triumvir

Discussion in 'WIP (Work in Progress)' started by spaceweasels, Nov 16, 2007.

  1. spaceweasels

    aa spaceweasels

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    Not content with just finishing two other maps, I've started on a TC map as well. ;)

    Here are some early screenshots of the first area:

    [​IMG]

    [​IMG]

    Let me know what you think.
     
  2. gnat

    gnat Guest

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    um. wow? thats really cool.

    i seem to recognize those images in the stained glass texture. thats some vintage poster art i take it? can't wait to see more.
     
  3. Logo

    Logo L3: Member

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    I like it except that the chain link fence doesn't look like it belongs there and maybe you could find a better texture for the roof (instead of the white brick). Other than that I think it looks really cool and hat's off to you for trying to make a TC map.
     
  4. killanator

    killanator Guest

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    wow, finally a tc map! another suggestion on tope of what logo said is maybe to get a little better lighting inside the church, possible by the stained glass windows but it all depends on where the cp goes
     
  5. Shmitz

    aa Shmitz Old Hat

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    I think a chain link fence works, but not the spiral-barb security fence.
     
  6. Dox

    Dox L8: Fancy Shmancy Member

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    having the "light of god" effect coming from one of the windows would be a tad bit unrealistic, but still funny :)
    Looks like it could use some crossbeams in the ceiling though, the modern look of unsupported wall and glass doesnt really go with the older style brick and the type of side windows you chose, IMO.
    Still, lookin good.
     
  7. spaceweasels

    aa spaceweasels

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    Thanks for the posts guys. I'll update with more pictures when I have them done.
     
  8. Snipergen

    Snipergen L13: Stunning Member

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    whatever you do, dont forget the game is tf2 and it has its own STYLE. The textures of the church wall dont fit in tbh.
     
  9. spaceweasels

    aa spaceweasels

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    Thanks for the tip. However, the textures you see are custom textures I made. I use Pakrat to attach the custom textures with the BSP file.
     
  10. Snipergen

    Snipergen L13: Stunning Member

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    i know, i use that .jar program too its great, but the textures DO NOT FIT. I suggest you to look at the rendering video valve released, they explain their art style. I learned a lot from it, decompiled some maps to take a look how they made things etc. IM gonna watch your map closely it may not FAIL! :D
     
  11. killanator

    killanator Guest

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    light of god is actually a good idea...it is funny, sorta belongs in a pixar movie...and wat is tf2? m-rated pixar!
     
  12. spaceweasels

    aa spaceweasels

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    Thanks for the vote of confidence ;)
     
  13. Alexforcefive

    Alexforcefive Guest

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    Is there any way to project the stained glass onto the floor? That's what would happen in a real church, but I'm fairly certain if you just stuck a light source outside the window it wouldn't work >.>
     
  14. Shmitz

    aa Shmitz Old Hat

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    You could probably fake it with an overlay.
     
  15. Intraman

    Intraman L4: Comfortable Member

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    I like it. I'm sure that roof texture is just a place holder, right?
     
  16. Buster Charlie

    Buster Charlie Guest

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    I agree, try and use TF2 textures and resources to keep it feeling like TF2. Now in my map, I'm going to try and make it LOOK like badlands (I don't have the time to do each base unique like the valve maps) but use the TF2 texture set and props. Eventually if people like my map I will retrofit the bases with the Barn/Factory theme of TF2.

    It just looks silly to have cartoon characters running around a photo realistic church. If your going to make custom textures at LEAST look at the TF2 textures and try to emulate that style.

    BTW I am interested in that valve video, where can I get it?
     
  17. Dox

    Dox L8: Fancy Shmancy Member

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    Im also interested in the video.
     
  18. Snipergen

    Snipergen L13: Stunning Member

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  19. Dox

    Dox L8: Fancy Shmancy Member

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    Aw, that was more about character design than textures. but still neat, didnt realize the differences between red and blue architectures...
     
  20. reyowns

    reyowns Guest

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    that video was LEET !