[WIP] Spytech Payload Models

Discussion in 'WIP (Work in Progress)' started by Zeewier, Feb 19, 2009.

  1. Zeewier

    Zeewier L9: Fashionable Member

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    I'm making models for Spytech versions for all payload models. These were requested by Icarus for his map Tug of War style payload: pl_waste

    -Cart
    . -Model
    . -Skin
    . -LOD's
    . -Physics Box
    . -Sounds?
    -Track
    -Midcap
    -Suggestions?

    Cart:
    First version of the cart that I will compile, I will be tweaking the textures a little more to fit the tf2 style more. I will probably add some radiation signs.

    Probably for the second release: New railings, make the actual cart a little smaller.

    Screenshots:
    [​IMG]

    [​IMG]
    Track:
    No screenshots yet.

    Midcap
    No screenshots yet.
     
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    Last edited: Mar 14, 2009
  2. Icarus

    aa Icarus

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    Like, I said in chat, WOW.

    I'm absolutely ecstatic I get to use this.

    I'm going to delay B4 until I can get this in :D

    I look forward to seeing the finished set!

    btw, I really love those pipes.
     
    Last edited: Feb 19, 2009
  3. Rexy

    aa Rexy The Kwisatz Haderach

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    Don't get me wrong, I like the cart model, but how does it fit spy tech?

    Nice work btw.
     
  4. Zeewier

    Zeewier L9: Fashionable Member

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    If i'm right the spytech style is a style based on movies like James Bond, a very secret base with modern (and impossible) equipment, like Valve's raygun.

    And I think that this cart fits that style ;)


    The cart will probably get a skin that is something like this:
    [​IMG]
     
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  5. ratclaw

    ratclaw L2: Junior Member

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    Nice start:thumbup1:

    If you want to make it look more like the current bomb cart, maybe try making it bulbous around the center. Kind of breaking out of the cart like valve's. I'm almost imagining a look more like the magnusson device.
     
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  6. Rexy

    aa Rexy The Kwisatz Haderach

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    If I'd suggest anything, try using specularity with no normal mapping for the metallic texture of the bomb, you might have some interesting results. It may make the nuts and bolts really stand out (if you add any). I'm excited to see the finished thing in game!
     
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  7. Zeewier

    Zeewier L9: Fashionable Member

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    Finally some textures i can show :)

    It goes really fast when there arnt any bugs :)

    I think I will make the textures a bit lighter
     
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  8. Icarus

    aa Icarus

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    This is great news.

    Will there be a siren on top of the bomb? What about the dispenser' on the cart?
     
  9. Tinker

    aa Tinker

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    Will the timer work with the in-game timer? If so, awesome!
     
  10. Shadow Monkey

    Shadow Monkey Super Monkey

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    Awesome.....


    Just awesome......
     
  11. Zeewier

    Zeewier L9: Fashionable Member

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    The textured cart hasnt got all parts enabled (those are not textured yet :p)

    EDIT: Added latest shape screenshots to the first post, I think you already seen those if not, shame on me!


    That's not possible in tf2 without custom coding so nope
     
    Last edited: Mar 13, 2009
  12. Icarus

    aa Icarus

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    /me violently explodes
     
  13. Zeewier

    Zeewier L9: Fashionable Member

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    Updated the first post with some "B1" screenshots for the cart :)

    Comments plz - If there is anything you don't like about it even a single poly or pixel please post it :)

    EDIT: Now works ingame :)
     
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    Last edited: Mar 14, 2009
  14. Icarus

    aa Icarus

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    I know you said you weren't good at texturing, but the model looks very monochrome right now... almost bland.

    Nice progress. The polys are fine but the textures need work.

    :(
     
  15. laghlagh

    laghlagh L6: Sharp Member

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    Yes, the texture is quite horrible compared to the original.
    [​IMG]
    [​IMG]
     
    Last edited: Mar 15, 2009
  16. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    Maybe don't make it all grey, everything else looks great.
     
  17. Zeewier

    Zeewier L9: Fashionable Member

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    Luckily i made the textures in a way so the monochromatic feel can be removed in just a few minutes :)

    And that is just a 3ds render, and the other screen is a model viewer render ;) I will post a few pics here with different colors

    My original intention was to use chrome tubes from portal like color/reflection, but i can find those textures :(
     
    Last edited: Mar 15, 2009
  18. Zeewier

    Zeewier L9: Fashionable Member

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    An ingame render:

    Note that some uvw's need a little ajustment

    [​IMG]


    [​IMG]
     
  19. Rasputin

    Rasputin L3: Member

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    Whoa 'Nelly, that is one fine piece of work.
     
  20. Owlruler

    Owlruler L12: Fabulous Member

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    Z33, that's really shaping up and looks verrrrrryyyyyyy nice. Kepp up the good work!