[WIP] Scout Alliance Outdoors

Discussion in 'WIP (Work in Progress)' started by [INC] Zodiac, Oct 17, 2008.

  1. [INC] Zodiac

    [INC] Zodiac L1: Registered

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    Hello,

    Please know that this map is still under construction, and I would just want to release a beta version of this map to the public. This map is a Scout class-based map and consists of Scout loved mechanics. If you have any comments, suggestions, or problems please take the consideration of contacting joshualane@rocketmail.com.

    Development Cycle

    I've been working on this project for quite awhile, and started out with numerous of designs. You wouldn't believe how many designs I had for this map, and actually spent time to create it. This version that I am showing you, will be the final design but in it's beta stage that will release to the public. The RED team consists of a high-tech lumberyard delvering site. With more of an business style look leading to the RED's intelligence. I've kept the entrance to the RED's area really open just in case someone there is an all out war. You may see lumberyard props locked up behind a neat, professional barrier filled with glass. I've built that on purpose due to players would simply go through the props. Also, it just looks so damn sexy with the lighting I put there.

    The BLU consists of your typical Well/Hydro "rocket city" theme, which is nothing but rockets in your mists. I plan on expanding the BLU area with a glass floor surrounding the whole area, and below that glass would be the BLU base that would make its appearance in the SCOUT ALLIANCE INDOORS map. This will come in the final build of SCOUT ALLIANCE OUTDOORS this Winter.

    The center of the map which takes place on a second floor, of an outdoor alliance center. I based on a office setting that cs_office in Counterstrike: Source remixxed for the Scout. With out the office props of course. Each team would have their own, owned teleporter inside their bases that will lead to an "exotic" location. This is in the BETA build, which will have to be tweaked if I get any negative feedback.

    If you have a registered version of FRAPS, and want to share it with me. Please contact me at joshualane@rocketmail.com so I could make a TRAILER and a tutorial video for the map. If you have any questions, comments, or suggestions. Please email me.

    Link:
    http://www.fpsbanana.com/maps/68940
    http://forums.tf2maps.net/downloads.php?do=file&id=717
     
  2. Inqwel

    Inqwel L6: Sharp Member

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    It looks very open with all those low walls. I haven't downloaded it yet but I fear the FPS with all that wide space.