- Jul 14, 2008
- 47
- 0
As a diversion from the my serious project, cp_cliffside, I've started making pl_evator. The goal of this map, for me, is to create a fun and visually appealing gimmick (wait, don't leave!) map. The BLU team has snuck into the lowest sub-basement of the RED base with a huge bomb. They intend to detonate it at the ground floor. They've loaded it onto the elevator, but now the RED team has been alerted, and is trying to stop them from bringing the bomb to the top. The elevator itself is a large platform that moves by the standard payload rules. The shaft widens towards the top, making it easier to knock players off of it and onto the floor, which results in instant death.
Done:
- Basic layout
- Initial lighting
- Very basic texturing
- Payload mechanics
- Spawn points
To Do:
- Detail (my goal is to create a very convincing illusion of being a part of a larger building)
- Balancing timers
- Nobuild (Engies would be way too broken on this map)
- Troubleshooting
Right now, my biggest problem, though, is frame-rate. With showbudget on, it shows my swap-buffer going through the roof, and whenever I look at the center of the platform, my framerate goes straight to hell. I initially thought that this happened because of the bomb prop in the middle, but removing that made the problem much worse, the frame rate problem extended to the entire platform. If I turn on fullbright, this problem completely disappears. And idea how I can fix this?
Thanks for looking.