[WIP] pl_crowfoot

Discussion in 'WIP (Work in Progress)' started by Void, Oct 20, 2008.

  1. Void

    aa Void Local Man Unable To Map, Sources Say

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    Greetings. As some of you from the Chat may have known, I'm making a payload map by the name of pl_crowfoot. Thought it was about time to post a thread, so here you go.

    Name: pl_crowfoot

    Location: Crowfoot Glacier, Banff National Park, Canada

    Conflict: BLU runs a Transcontinental Railroad that ends at the Crowfoot Glacier for tours and sightseeing. BLU notices a decrease in tourists, and an increase in Oil drilling around the Glacier. The drilling has been commenced by none other than rival-corporation RED under the name of Atlas Oil. BLU, in an attempt to regain tourists and cash, stockpile their small amount of munitions and push them into RED's major Refinery. If BLU succeeds, they will gain more than enough sightseeing tourists from the Explosion. If RED defends their Refinery, Pipelines will expand into BLU territory and drain the Park of Oil.

    Completion: Everything is one sixth of the way done.

    Pictures:

    BLU Spawn-

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    The First Capture Point, The Sawmill-

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    First Point Overview-

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    Honestly, I think that last picture of the Sawmill is the best view I've ever accomplished in a map.

    Note that I am only on my PC on the weekends, so any editing requested will have to wait. I can take texture requests though.

    Please give comments and critique! Please keep this map alive, unlike all the ones before it.
     
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    I have to say, the white rockwall looks absolutely great.

    The spawn doesn't look so great- why have it drop off, and why the weird geometry? BLU is industrial, not art deco with wooden trim.

    The sawmill looks flimsy, the walls are pretty thin and that big doorway the track goes through needs a frame.

    For that overlay, make a big rectangular, thin brush for a sign board, put the overlay on that, and skew it slightly to one side.
     
  3. Void

    aa Void Local Man Unable To Map, Sources Say

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    Gentlemen.

    BLU Spawn -

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    BLU Setup Area -

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    The Sawmill -

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    Displacement Work -

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    Outdoors -

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    Overview -

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    High-Quality Oil -

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    High-Quality Iron Ore -

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    Serious Heavy... is Serious -

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    Please give comments, and critique!
     
  4. MangyCarface

    aa MangyCarface Mapper

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    This shit looks great but you really need to finish layout in dev texture and get some testing done before you have to wreck it all in layout changes
     
  5. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    It is beautiful! That oil is wonderful! But can you make it so you slow down when in the oil? That'd be awesome - forcing a scout into the oil where he is hopeless.

    -zpqrei.
     
  6. Galago

    Galago L2: Junior Member

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    Looks awesome ;D I especially like the white rock structure area place thing etc.
     
  7. Cerious

    Cerious L7: Fancy Member

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    Great work, but finish the layout. Don't want a crappy map that looks terrific. Make a good layout, then work on visuals.
     
  8. Void

    aa Void Local Man Unable To Map, Sources Say

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    I'll make a dev-textured Gameplay version next weekend. I only map, and have access to a PC, on the weekends. I should be able to have it ready for the first playtest either this weekend, or next.
     
  9. Psy

    aa Psy The Imp Queen

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    You don't have to use dev textures to make a layout. I very rarely do anymore as they make it harder to imagine how things will be detailed and, well, normal textures just look a lot better and motivate me to get the layout done so I can start detailing. :p
     
    Last edited: Oct 29, 2008
  10. Void

    aa Void Local Man Unable To Map, Sources Say

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    Ahem.

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    I give in, I'll have a Dev-textured Beta out next weekend set for testing.
     
  11. FLOOR_MASTER

    FLOOR_MASTER L3: Member

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    As I was playing tonight, someone in chat was talking about testing this map. In all the crosstalk, I forgot who was trying to contact me. Was it you, Void? If so, PM me your Steam Community link and we'll arrange something.
     
  12. Void

    aa Void Local Man Unable To Map, Sources Say

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    In the words of the Scout: "Oh man, that's beautiful. Heh!"
     
  13. Psy

    aa Psy The Imp Queen

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    Is it me or does everything look a little washed out?
     
  14. Void

    aa Void Local Man Unable To Map, Sources Say

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    Fog, mah boi. I need to work on that next week.
     
  15. Nineaxis

    aa Nineaxis Quack Doctor

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    I'm not sure what you did with your cliff, but it looks fake. Like it's made of soft clay. Not very rocky.
     
  16. Void

    aa Void Local Man Unable To Map, Sources Say

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    It might've been the fast compile I had to do.

    I didn't have much time, so I did a fast one... so... yeah.
     
  17. Void

    aa Void Local Man Unable To Map, Sources Say

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    Blame Lord Ned and Left4Dead for lack of extreme progress.

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    Alpha1 of Crowfoot looks like it'll be up in two weeks or so. I didn't preorder Left4Dead, I just got the public demo. That'll expire, and I'll have to wait 'til Christmas to procrastinate again.
     
  18. Dox

    Dox L8: Fancy Shmancy Member

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    Looks great right now, but far too open.
     
  19. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    And that straight away you have going there (where the track cuts off) will be very, very bad.
     
  20. Void

    aa Void Local Man Unable To Map, Sources Say

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    Several smaller, accesible buildings will be added on wednesday, thursday, or whenever I get to my PC.