So Ive been working on and off for the last year working on this map and now I have some thing to show FINALLY! I plan to have a working beta by march of next year. If not this may be a 2 year project..... It all depends on my school work and other projects I'm working on at the time. I am an Avid Metal Gear Solid fan I will stop at nothing to make sure this map is perfect I know this will never be an official map due to copyright but I could at least hope it becomes a huge community map. My map will include -Dock (Blue Spawn)-Complete -Heliport (Red Capture Zone/Red Flag)-Complete -Tank Hanger -Complete -Nuclear Warhead Storage Building (Currently Under Construction 98% Done) -Communication Tower A Path way -Vulcan Ravens Freezer -Rex's Hanger (Red Spawn)/Intel Room (80% done.) *-NOTICE-* -The Helipad isn't vary compact at all you could fit about 42 people or more on it. So over all the heliport its self is pretty huge in of itself. -The Ceiling and Water Textures in the dock are staying as is too keep it accurate to the game. -Aside from the docks and The Underground Pathway the whole map is based off of the MGS4 appearance of Shadow Moses so if some thing seems off its because it was in MGS4 not MGS1. -Due to the limits of the source engine I cant add all of Shadow Noses like I initially planed so I'm connecting "Key Locations". -Possibilities- -an arena version of this map -a CP version of this map. -for those who just love killing a TDM version no time limit no goals just kill. Some early credits Developed/Created by Kazuhira Textures by VALVe Void Kazuhira Models by VALVe Rexy Kojima Productions :O Inspired by Metal Gear Solid A Hideo Kojima Game ++UPDATE++ 3/25/2011 Sorry I didn't release the alpha my computer crashed the map files are safe though. anyway I am back to work on this expect some thing from me in a month or so.