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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,850
1,190
20190427222415_1.jpg
Some detailing for plr_rush
 

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
Here's a first map that I'm working on: right now, I call it "Home Plate". It's a single stage payload map that takes place in the heart of RED's armory. You capture "The Silo", "The Bomb Building", and "The Gate" before destroying a rocket at the end.

Screenshot (8).png


Here's the gate that opens when capture point 3 is opened.

Screenshot (6).png


This is BLU's first spawn. To the right is the silo. Note that I'm using the scrapped "End of the Line" bomb cart.

Screenshot (7).png

Here's the section leading up to the Bomb Building...



Screenshot (4).png

And then after adding the logic, hammer fucked me over and removed my ability to edit. Well, that sucks for me.

Edit: So, I've decided to start anew, with a file for the map, and a file for the map with logic so I don't lose all my progress when I add the payload logic.
 
Last edited:

FGD5

aa
Jul 18, 2016
104
500
The next additions to more vehicles is coming along nicely, the truck cab just needs some little texture tweaks and the trailer needs logos. Also, I added a 2nd cab to spice things up a bit, still to be properly textured of course.

upload_2019-6-15_23-7-48.png


And the train from above is on its way

upload_2019-6-15_23-12-1.png
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,850
1,190
The next additions to more vehicles is coming along nicely, the truck cab just needs some little texture tweaks and the trailer needs logos. Also, I added a 2nd cab to spice things up a bit, still to be properly textured of course.

upload_2019-6-15_23-7-48.png


And the train from above is on its way

upload_2019-6-15_23-12-1.png
Logo you say? Freight Gets Delivered for FGD?
 

Goldenes_Klo

L1: Registered
Jun 10, 2019
8
5
Hello, first time posting screenshots of my map.
It's a mvm map set at a logging facilty near a forest. Currently it's mostly made up of dev textures but I wanted to ask for some general tips on how to design the gameplay space. Most of the props and detailing serve gameplay purposes.
Any feedback is appreciated.

woodworks_5.jpg

robot spawn/"forest entrance"

woodworks_1.jpg

woodworks_8.jpg

"trainyard area"

woodworks_2.jpg
woodworks_3.jpg
inside of the sawmill

woodworks_4.jpg
woodworks_9.jpg

left path to the hatch

woodworks_7.jpg

right path to the hatch

woodworks_6.jpg

hatch area/player spawn
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,341
917
Do you have any errors in your compile log?
 

RevolutionTeam

L4: Comfortable Member
May 19, 2019
173
45
Try deleting the wall, then putting it back.

Oh, and does it appear in the editor?
 

Goldenes_Klo

L1: Registered
Jun 10, 2019
8
5
Hello, first time posting screenshots of my map.
It's a mvm map set at a logging facilty near a forest. Currently it's mostly made up of dev textures but I wanted to ask for some general tips on how to design the gameplay space. Most of the props and detailing serve gameplay purposes.
Any feedback is appreciated.

woodworks_5.jpg

robot spawn/"forest entrance"

woodworks_1.jpg

woodworks_8.jpg

"trainyard area"

woodworks_2.jpg
woodworks_3.jpg
inside of the sawmill

woodworks_4.jpg
woodworks_9.jpg

left path to the hatch

woodworks_7.jpg

right path to the hatch

woodworks_6.jpg

hatch area/player spawn
Okay so I've redone the robot spawn area to feature some basic height differences and turned the ground into displacements. I've also changed the lighting of the map to make it brighter and resemble sawmill a lot more. Still it's quite basic and any feedback or ideas are appreciated.
reworked_forest_1.jpg
reworked_forest_2.jpg
reworked_forest_3.jpg
 

Skittelz

L7: Fancy Member
Mar 17, 2016
404
274
Okay so I've redone the robot spawn area to feature some basic height differences and turned the ground into displacements. I've also changed the lighting of the map to make it brighter and resemble sawmill a lot more. Still it's quite basic and any feedback or ideas are appreciated.

Sweet but I hate how those displacement textures don't align properly