I was watching the Dev videos on this one earlier, and it's changed alot since! Looking niceSome detailing for plr_rush![]()
"And Stanley took the door on the left''File management is important
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Logo you say? Freight Gets Delivered for FGD?The next additions to more vehicles is coming along nicely, the truck cab just needs some little texture tweaks and the trailer needs logos. Also, I added a 2nd cab to spice things up a bit, still to be properly textured of course.
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And the train from above is on its way
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I like that one, very cleverLogo you say? Freight Gets Delivered for FGD?
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robot spawn/"forest entrance"
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"trainyard area"
Any idea how to fix things like this?
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Okay so I've redone the robot spawn area to feature some basic height differences and turned the ground into displacements. I've also changed the lighting of the map to make it brighter and resemble sawmill a lot more. Still it's quite basic and any feedback or ideas are appreciated.Hello, first time posting screenshots of my map.
It's a mvm map set at a logging facilty near a forest. Currently it's mostly made up of dev textures but I wanted to ask for some general tips on how to design the gameplay space. Most of the props and detailing serve gameplay purposes.
Any feedback is appreciated.
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robot spawn/"forest entrance"
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"trainyard area"
inside of the sawmill![]()
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left path to the hatch
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right path to the hatch
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hatch area/player spawn
Okay so I've redone the robot spawn area to feature some basic height differences and turned the ground into displacements. I've also changed the lighting of the map to make it brighter and resemble sawmill a lot more. Still it's quite basic and any feedback or ideas are appreciated.