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Oct 6, 2008
1,920
441
My antimatter payload mode for my space station tug-of-war map - A Bucket is helping make it compile properly - feel free to comment or suggest - I will be having a glowing entity inside the glass dome - via parenting

7C7035388D6D9596856678138A05A9097593FBC6
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
My antimatter payload mode for my space station tug-of-war map - A Bucket is helping make it compile properly - feel free to comment or suggest - I will be having a glowing entity inside the glass dome - via parenting

7C7035388D6D9596856678138A05A9097593FBC6
I think it would look better if the black and yellow stripes were aligned on the top and sides of the arrow, which might involve some tweaking of the scale of the texture.
 

FGD5

aa
Jul 18, 2016
110
519
Getting there with the truck texture, still got a bit to do

upload_2019-4-12_17-51-50.png


Edit: Not too exciting, but I'm making a zoo vmf for the vehicles, I hope to see it grow over time

upload_2019-4-13_0-33-0.png
 
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FGD5

aa
Jul 18, 2016
110
519
Apologies for spamming this thread.
My station wagon is nearly done, as is the truck and it's trailers. Next up is Megapieman's requested snowplow!
I'm planning on getting around 4 or 5 vehicles done before I do the first release, but it's well on its way.

upload_2019-4-14_21-39-15.png
 

Ailurus

L1: Registered
Apr 14, 2019
15
6
First time posting here, this is my first map, I've been working on it for the past 10 weeks and though it's starting to look like something worth sharing.
Any feedback would be amazing. ^-^
20190415101502_1.jpg
20190415101425_1.jpg
 

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
20190417165306_1.jpg

Rough around the edges but wanted to test out some British railway architecture for my map...
 

FGD5

aa
Jul 18, 2016
110
519
Added the Executive, a fancy urban car. Textures are still to be worked on for all models, details, phong, etc.

upload_2019-4-19_1-23-1.png

upload_2019-4-19_1-23-14.png

upload_2019-4-19_1-23-59.png
 
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FGD5

aa
Jul 18, 2016
110
519
Live streamed the modelling of this today, another one for the vehicle pack
Plans for it: 4 skins, plain grey with team coloured stripes, plain grey with no stripes and a yellow one. I want to animate it as well but I'm no good at that so animations will come later on.

upload_2019-4-20_20-19-7.png
 

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
490
800
Live streamed the modelling of this today, another one for the vehicle pack
Plans for it: 4 skins, plain grey with team coloured stripes, plain grey with no stripes and a yellow one. I want to animate it as well but I'm no good at that so animations will come later on.

upload_2019-4-20_20-19-7.png

hm. I think that might be too cartoony for tf2. Reminds me of the yoshi helicopter.

It looks like you're using the Sikorsky H-34 as reference
Sikorsky_S-58_landing_%28cropped%29.jpg


The 4 wheels you have might be what makes it look too goofy. Your model is also short and stubby, and maybe it's the perspective, but the rear rudder looks warped. The current helicopter model doesn't seem to fit in with the other vehicles when the proportions are overly exaggerated. TF2 environments have generally realistic proportions and the cartoony aspect is brought with simplistic textures and impressionistic backgrounds. Now that I mention it, the exhaust of the tractor trailers has wonky proportions.
upload_2019-4-20_18-8-33.png
 

FGD5

aa
Jul 18, 2016
110
519
hm. I think that might be too cartoony for tf2. Reminds me of the yoshi helicopter.

It looks like you're using the Sikorsky H-34 as reference

The 4 wheels you have might be what makes it look too goofy. Your model is also short and stubby, and maybe it's the perspective, but the rear rudder looks warped. The current helicopter model doesn't seem to fit in with the other vehicles when the proportions are overly exaggerated. TF2 environments have generally realistic proportions and the cartoony aspect is brought with simplistic textures and impressionistic backgrounds. Now that I mention it, the exhaust of the tractor trailers has wonky proportions.

Its based of a Sikorsky, but the version:



I might mess around with the nose cause I made it really big on purpose, but I think the rest of the model is pretty similar to the inspiration. And with the exhaust, I made it really bit in purpose as well, but since I've got a fair bit of feedback on its size Ill be changing that one. Thanks for the criticism, ill have a work on it!