I think it would look better if the black and yellow stripes were aligned on the top and sides of the arrow, which might involve some tweaking of the scale of the texture.My antimatter payload mode for my space station tug-of-war map - A Bucket is helping make it compile properly - feel free to comment or suggest - I will be having a glowing entity inside the glass dome - via parenting
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Something about it looks a bit too realistic to fit TF2 but I can't really put my finger on it.![]()
Rough around the edges but wanted to test out some British railway architecture for my map...
Live streamed the modelling of this today, another one for the vehicle pack
Plans for it: 4 skins, plain grey with team coloured stripes, plain grey with no stripes and a yellow one. I want to animate it as well but I'm no good at that so animations will come later on.
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hm. I think that might be too cartoony for tf2. Reminds me of the yoshi helicopter.
It looks like you're using the Sikorsky H-34 as reference
The 4 wheels you have might be what makes it look too goofy. Your model is also short and stubby, and maybe it's the perspective, but the rear rudder looks warped. The current helicopter model doesn't seem to fit in with the other vehicles when the proportions are overly exaggerated. TF2 environments have generally realistic proportions and the cartoony aspect is brought with simplistic textures and impressionistic backgrounds. Now that I mention it, the exhaust of the tractor trailers has wonky proportions.
Added the Executive, a fancy urban car. Textures are still to be worked on for all models, details, phong, etc.
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Will the wood panels be polished or matte?
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