WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. NEYIRAN

    NEYIRAN L1: Registered

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    Yes. It is temporary. When i'll build enough for alpha, I'll make sky textures smaller to match the map
     
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  2. Reas

    Reas L1: Registered

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    Ekran Görüntüsü (29).png
    Still working on this beauty
     
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  3. velvy

    aa velvy bonk sploosh

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    I finally gave grist an update... yay 20181023194633_1.jpg 20181023194642_1.jpg
     
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  4. velvy

    aa velvy bonk sploosh

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    So, when do you guys think I should make the jump to beta stage? I'm currently working on A4, what do you guys think?
     
  5. YOYOYO

    aa YOYOYO l666: Member of the Sacred Duck

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    In my opinion, go as far as you can in alpha, so that the layout is solid. you can even start some smaller details in the alpha stage. Many people go to double digit alphas, so it seems to be a good choice.
     
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  6. velvy

    aa velvy bonk sploosh

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    Ok, cool
     
  7. FGD5

    aa FGD5

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    WIP Taxis
    Still some tweaking to do.
    (Does anyone know how to stop the seams on a model from showing at a distance?)
    taxis.png
     
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    Last edited: Nov 1, 2018
  8. velvy

    aa velvy bonk sploosh

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    I gave grist another update
    20181029175252_1.jpg 20181029175330_1.jpg
    Can't wait to see it in testing!
     
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  9. S T A R S ☰ T

    S T A R S ☰ T L1: Registered

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    [​IMG]
    My 3rd attempt at a decent PassTime map, and my first real map all around.
    Sides are pitfalltraps. If the ball goes off the edge, it gets teleported to the closest cannon on the wall and blasted back into the playing field.
    I'm planning on having a few sets of traps on the field. Once a goal is scored, one of the trap sets activate for 30 seconds before deactivating. Also, random powerups will spawn in 4 locations every minute.
    I just wish func_monitor worked in tf2, so I can have a camera follow the ball carrier and display on the monitor in the centre. I also would like to make animated crowd cards to make the stadium look more full.
    The arena is named for the Cornwell company, a company that is featured in a few maps and is named after Dean Cornwell, one of the inspirations behind tf2's art. However, the company is associated with Red according to the wiki, so I think I'll just name it to Mann Center
     
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  10. Scampi

    Scampi L4: Comfortable Member

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    upload_2018-11-3_0-22-25.png
    Any fans of Ross's Game Dungeon?
     
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  11. Midlou

    Midlou L4: Comfortable Member

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  12. velvy

    aa velvy bonk sploosh

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    Here's my project for the payload map contest
    20181104000030_1.jpg
    It's called pl_canalae, (which is italian for canal) which takes place in venice
     
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  13. Reas

    Reas L1: Registered

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    Was the boat meant to be a payload?
     
  14. FloofCollie

    aa FloofCollie I really suck!

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    I'm assuming it is the Payload. One of the things to check off was non-standard cart.
     
  15. Reas

    Reas L1: Registered

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    I believe it has to be atleast 5 checks but his idea was cool
     
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  16. DrSquishy

    aa DrSquishy knife in the coffee

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    Yes, they'll have other things, but that's just one of the conditions that they've decided to fulfill
     
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  17. FloofCollie

    aa FloofCollie I really suck!

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    ?
     
  18. velvy

    aa velvy bonk sploosh

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    Yes, the boat is the payload. It's gonna go slightly faster than normal
     
  19. Reas

    Reas L1: Registered

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    I think you should add some bomb props to it, cause you know your purpose on pl maps are to explode an important place
    Not necessary but i think there should be a reason for blu pushing that boat
     
  20. velvy

    aa velvy bonk sploosh

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    Actually, I just added a blu bomb to the boat. It sits in the back seat of the boat. I might add some more explosives to make it more obvious later
     
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