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MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
917
1,505
had some extra time, so had a go at updating the skybox for my little pl map, not quite there yet, but hopefully baby steps in the right directions...

new version (5 color palette, hand painted, low poly displace - still needs a lot of work!):

A48809D2FA0381D6DBDD9ECF97566F32B053A6E6


old version (too realistic, too many vertices, does not fit tf2 at all!):

96113FA57B32BB4958BEC755712BB8CE1B1AC999

much, much better :)
 
Jan 20, 2010
1,317
902
That is the mountain in all valve skyboxes. They just reposition the sun and change a few colours each time they need a mountain.

I'm aware. That wasn't what I meant. :p

It looks less prominent to me, though that might just be the angle.

Mayhaps. I guess it depends on what it looks like in game.

i like the exaggeration personally, makes it seem more cartoonish

Speaking of Cartoonish, the Grinch lives in this skybox.

grinch.png
 
Jan 20, 2010
1,317
902
do you paint these from scratch @Leminnes ? how do you handle the cube projection?

I did, in a way. Boylee gave me a bit of a reference that I worked from, but it doesn't really look much like it anymore xD

Boylee also set me up with a Photoshop doc that uses the new-ish 3D properties of Photoshop to project the skybox on a sphere and then it uses camera positions to create the skybox. I might direct Boylee in here to better describe how it's done. I'm not 100% sure I could have done it myself without his help. :p
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
917
1,505
I did, in a way. Boylee gave me a bit of a reference that I worked from, but it doesn't really look much like it anymore xD

Boylee also set me up with a Photoshop doc that uses the new-ish 3D properties of Photoshop to project the skybox on a sphere and then it uses camera positions to create the skybox. I might direct Boylee in here to better describe how it's done. I'm not 100% sure I could have done it myself without his help. :p

please please please explain @Boylee , this is something i'd love to be able to do. Perhaps a forum post rather than letting it get buried in the wip thread :)
 

Vel0city

func_fish
aa
Dec 6, 2014
1,948
1,574
had some extra time, so had a go at updating the skybox for my little pl map, not quite there yet, but hopefully baby steps in the right directions...

new version (5 color palette, hand painted, low poly displace - still needs a lot of work!):

A48809D2FA0381D6DBDD9ECF97566F32B053A6E6

That's waaaaaaaay better. Although to be fair, the texture doesn't have to be that low-res.
I also think the glacier (if that's what the green stuff is) could be a bit more white-ish so it has some more contrast.
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
697
please please please explain @Boylee , this is something i'd love to be able to do. Perhaps a forum post rather than letting it get buried in the wip thread :)

Please shoot me a PM in a couple of days if I've not done it already. I'm busy on clifftop ATM, but I will happily upload the PSD with a how to thread. I had to figure it out for myself as I couldn't find any easy way of creating the spherical deformation. If I can save anyone else the trial and error then it'll be worth it.
 

RodionJenga

L5: Dapper Member
Oct 24, 2015
236
248
Completely fresh mapper and member here (if that wasn't obvious).
Working on my very first map (thanks Crash for the amazing tutorials) currently just titled "farm", although that's subject to change.
Any stupid glaring weakness/errors or just criticism is welcome. Ignore the CP messup, I messed it a bit up, and I'll fix it....

As a slightly less noobish mapper, in playtests people tend to prefer the light grey or team colored dev textures over orange. Also, yeah, lights are a big deal, lol. I'd take your time with maps, and you can always have multiple projects at once!

EDIT: Oh my god that showed up as the latest post on my phone. My phone was wrong :(
 
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