Moving discussion to this forum instead of the maps forum.
Ok, so the map is called ctf_system.
quoting myself from the previous thread:
This is my CTF map, the first thing you'll notice is the lasergrids wherein the intelligence is beeing held. The goal of this map is to turn off the enemy lasersystem to gain access to the intel for a breif moment (a few seconds).
The intel is visible for all players and constantly reminds them what needs to be done so that the game does not lose focus on the ctf mechanics.
The easy part is getting the intel home but the hard part is to reach it in the first place. That's atleast how I planned it, we'll see how that works with this beta here.
It also demands great teamplay as It could be very hard for a single player to both deactivate and escape, but If a team cooperates it should be no problems at all.
I expect and hope the rounds on this map to be quite short and actionfilled.
Here's the pictures:
http://i305.photobucket.com/albums/nn220/Ravidge/tf2/ctf_system_b1_00.jpg
http://i305.photobucket.com/albums/nn220/Ravidge/tf2/ctf_system_b1_01.jpg
http://i305.photobucket.com/albums/nn220/Ravidge/tf2/ctf_system_b1_02.jpg
http://i305.photobucket.com/albums/nn220/Ravidge/tf2/ctf_system_b1_03.jpg
and here's the download:
http://forums.tf2maps.net/downloads.php?do=file&id=404
To do list:
Things I wonder about:
If there's something that's not on my to do list but you think is important, please drop a comment and don't forget to suggest how I can make it better, I'm not a mind reader so comments like "that building on the left stinks" would be more helpful if it included a tip or two on how to make the smell go away.
I'll be looking forward to see some criticism on my map, good or bad doesn't matter just tell me what you think.
Ok, so the map is called ctf_system.
quoting myself from the previous thread:
This is my CTF map, the first thing you'll notice is the lasergrids wherein the intelligence is beeing held. The goal of this map is to turn off the enemy lasersystem to gain access to the intel for a breif moment (a few seconds).
The intel is visible for all players and constantly reminds them what needs to be done so that the game does not lose focus on the ctf mechanics.
The easy part is getting the intel home but the hard part is to reach it in the first place. That's atleast how I planned it, we'll see how that works with this beta here.
It also demands great teamplay as It could be very hard for a single player to both deactivate and escape, but If a team cooperates it should be no problems at all.
I expect and hope the rounds on this map to be quite short and actionfilled.
Here's the pictures:
http://i305.photobucket.com/albums/nn220/Ravidge/tf2/ctf_system_b1_00.jpg
http://i305.photobucket.com/albums/nn220/Ravidge/tf2/ctf_system_b1_01.jpg
http://i305.photobucket.com/albums/nn220/Ravidge/tf2/ctf_system_b1_02.jpg
http://i305.photobucket.com/albums/nn220/Ravidge/tf2/ctf_system_b1_03.jpg
and here's the download:
http://forums.tf2maps.net/downloads.php?do=file&id=404
To do list:
- Fix terrain, make new displacements (probably all of them).
- Make the map area blend better with the skybox.
- TF2'ify some custom textures.
- Award players for deactivating the system.
- Make sniping harder.
- detail brushwork to make the bases look less copy+pasted
- overall lightning fixes, incl. reducing coloured lightning.
- Optimizing (as always)
Things I wonder about:
- Does the soundscape sound wierd or is it ok as is? [edit: I just noticed the soundscape file is broken, will be fixed in the next release]
- How bad is the fps drop in the middle area? I haven't even begun any real optimizing of the map but the middle area would probably have the worst fps.
- The underground tunnel, too short?
- Do I need additional exits from the respawns? If so, I need advice on where to put them.
- I've tried to eliminate the need for crouchjumping but i might have missed something so tell me there is such area.
If there's something that's not on my to do list but you think is important, please drop a comment and don't forget to suggest how I can make it better, I'm not a mind reader so comments like "that building on the left stinks" would be more helpful if it included a tip or two on how to make the smell go away.
I'll be looking forward to see some criticism on my map, good or bad doesn't matter just tell me what you think.
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