[WIP]ctf_longest_yard(56KB WARNING)

Discussion in 'WIP (Work in Progress)' started by soup!, Aug 8, 2008.

  1. soup!

    soup! L1: Registered

    Messages:
    23
    Positive Ratings:
    0
    This is my first map, and I'm quite proud of how it is coming along. Any comments/crits would be greatly appreciated.

    ctf_longest_yard_a3 on FPSB-http://www.fpsbanana.com/maps/62169

    ctf_longest_yard_a3 screenshots
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  2. nossie

    nossie L3: Member

    Messages:
    107
    Positive Ratings:
    4
    uhh please tell me theres another way into the other base other then that huge sniper friendly corridor?...
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,568
    A sniper at the end of those corridors will slaughter all who enter. Building with windows looks too thin, stairs looks too steap. Lighting is ok but surely you could have some more creative architexture?

    It is interesting to see an open flag room like this, it reminds me of a lot of red faction 2 maps, which played rather well. Such as the original well also, not so much the newer version. It would be nice to see you fit the TF2 theme strictly as there is little variety in your texturing.

    Is looking rather linear. Side routes welcome.
     
  4. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    72
    first of all, I really don't think its necessary putting a 56bk warning... as dialup is pretty ancient nowadays

    I think the stairs are a bit too steep for the space allotted. make the slope of them 2:3 or something.