- Jan 17, 2008
- 22
- 0
Well, just the other night I was given a great idea for a simple CTF map. The idea allows the map to be huge, and at the same time, makes gameplay more challenging.
This map consists of two "barracks" and a bridge over a wide river. There are spawn rooms in each barracks, which serve as home bases for each team. On either end of the bridge, there are towers which serve as forward spawns. A single CP in the center of the bridge controls the gameplay.
Ownership of this CP grants the team which controls it a forward spawn on the opposite end of the bridge than that of their base. At the same time, spawning at the base is disabled as long as this point is under that team's control.
Also, while under control of this CP, a flag will appear in the center of the enemy barracks that you must run back to your team's base in order to score. If the enemy team takes control of the CP at any time, this flag will be disabled, and the gameplay will flip.
I'm sorry I don't have any screenshots at this time, but, so far this is ONLY and ALPHA release. Buildings have not be textured yet (they are only color contrast coded). However, ALL MAP MECHANICS WORK! This map is fully functional, and future releases will have health/ammo, props, scenery, and eventually a full 3d Skybox.
For now, try out this map and let me know what you think. I've built this map with expansion and contraction in mind, meaning that I am willing to resize it and/or add even more paths in and out of the bases.
Here's a link to the map:
http://www.mysticsofstormwind.net/mos/downloads/ctf_london_bridge.bsp
This map consists of two "barracks" and a bridge over a wide river. There are spawn rooms in each barracks, which serve as home bases for each team. On either end of the bridge, there are towers which serve as forward spawns. A single CP in the center of the bridge controls the gameplay.
Ownership of this CP grants the team which controls it a forward spawn on the opposite end of the bridge than that of their base. At the same time, spawning at the base is disabled as long as this point is under that team's control.
Also, while under control of this CP, a flag will appear in the center of the enemy barracks that you must run back to your team's base in order to score. If the enemy team takes control of the CP at any time, this flag will be disabled, and the gameplay will flip.
I'm sorry I don't have any screenshots at this time, but, so far this is ONLY and ALPHA release. Buildings have not be textured yet (they are only color contrast coded). However, ALL MAP MECHANICS WORK! This map is fully functional, and future releases will have health/ammo, props, scenery, and eventually a full 3d Skybox.
For now, try out this map and let me know what you think. I've built this map with expansion and contraction in mind, meaning that I am willing to resize it and/or add even more paths in and out of the bases.
Here's a link to the map:
http://www.mysticsofstormwind.net/mos/downloads/ctf_london_bridge.bsp