The map will be made up of a 5 x 5 grid of rooms, each room has an interior volume of 320 x 320 x 320 (can have space below to fall into for death or something)and contains something fun/trapish inside.
4 exits each is 128 high 64 wide and 128 from each side of the wall (height on wall don't matter too much)
[highlight]Rooms:-[/highlight]
room1 - Trap doors in chess board fashion (after being in room for 10-30 seconds they all open and you fall onto spike/hurt if your on one of the trap doors and die.(By Robadob)
room2 - Floor breaks after you leave each square (floor respawns when room is empty)(By Robadob)
room3 - Some floor is real other is illusionary.(By Robadob)
room4 - centre of room contains a light, when light is red red players are healed 25 health per second and blue players instantly die, when blue blue heal and red die. The light changes randomly between every 10 - 30seconds (By Robadob)(this room never seems to work, only spent about 10 minutes on it though)
room5 - Room full of water (By Robadob)
room6 - Easy jump wall (other classes can pass with help of engineer) (By Robadob)
room7 - Laser room (unfinished)
room8 - Floor appears as you walk onto it (bit buggy occasionally floor does not die, cause = unknown)(By Robadob)
room9 - Floor spikes randomly pop up which insta kill(By Robadob)
room10 - Amazing pro rocket jump room (By Cyrex)
room11 -
room12 -
room13 -
room14 -
room15 -
room16 -
room17 -
room18 -
room19 -
room20 -
room21 -
room22 -
room23 -
room24 -
room25 -
If you're going to make a room because you can probably have better ideas than me :/ post what the rooms going to be so i can assign you a room number. Also make sure the room is 520x520 and the height is variable but if it doesn't matter also make it 520. Just use dev textures please, if you want to use some custom textures just make sure they aren't like furry or anything.
[highlight]MUST[/highlight]
-Name entities starting with room<number> (no spaces or.'s please)
-Rooms not to be wider/longer than 320x320
-No repeats of stuff posted by other people
[highlight]Resource for anyone who wants to make a room[/highlight] - http://www.uke.me.uk/files/Games/TF2/CTF_Its_A_Trap_Resource1.vmf
[highlight]Planned Rooms[/highlight]
-Room where walls come together and crush you
-Room with 1 floor panel that moves between door ways
-Basic dark/player clip maze
-Room with train like that of Well(maybe no longer possible due to corridors not teleports)
-Room with like flashing lights and stuff
It doesn't matter if you suck at mapping just have a go if you've got an idea that's good i'm sure someone else might do it if you ask.
[highlight]Vague plan/layout guide[/highlight]
next ill sort the respawn rooms and flag rooms then get back to the final 15 rooms.
Inspiration is from Cyrex, he's just started mapping :v:
'I've just copied most of my thread from its main wip thread so some formatting maybe incorrect'
my main/original thread - http://forums.facepunchstudios.com/showthread.php?t=581479
4 exits each is 128 high 64 wide and 128 from each side of the wall (height on wall don't matter too much)
[highlight]Rooms:-[/highlight]
room1 - Trap doors in chess board fashion (after being in room for 10-30 seconds they all open and you fall onto spike/hurt if your on one of the trap doors and die.(By Robadob)
room2 - Floor breaks after you leave each square (floor respawns when room is empty)(By Robadob)
room3 - Some floor is real other is illusionary.(By Robadob)
room4 - centre of room contains a light, when light is red red players are healed 25 health per second and blue players instantly die, when blue blue heal and red die. The light changes randomly between every 10 - 30seconds (By Robadob)(this room never seems to work, only spent about 10 minutes on it though)
room5 - Room full of water (By Robadob)
room6 - Easy jump wall (other classes can pass with help of engineer) (By Robadob)
room7 - Laser room (unfinished)
room8 - Floor appears as you walk onto it (bit buggy occasionally floor does not die, cause = unknown)(By Robadob)
room9 - Floor spikes randomly pop up which insta kill(By Robadob)
room10 - Amazing pro rocket jump room (By Cyrex)
room11 -
room12 -
room13 -
room14 -
room15 -
room16 -
room17 -
room18 -
room19 -
room20 -
room21 -
room22 -
room23 -
room24 -
room25 -
If you're going to make a room because you can probably have better ideas than me :/ post what the rooms going to be so i can assign you a room number. Also make sure the room is 520x520 and the height is variable but if it doesn't matter also make it 520. Just use dev textures please, if you want to use some custom textures just make sure they aren't like furry or anything.
[highlight]MUST[/highlight]
-Name entities starting with room<number> (no spaces or.'s please)
-Rooms not to be wider/longer than 320x320
-No repeats of stuff posted by other people
[highlight]Resource for anyone who wants to make a room[/highlight] - http://www.uke.me.uk/files/Games/TF2/CTF_Its_A_Trap_Resource1.vmf
[highlight]Planned Rooms[/highlight]
-Room where walls come together and crush you
-Room with 1 floor panel that moves between door ways
-Basic dark/player clip maze
-Room with train like that of Well(maybe no longer possible due to corridors not teleports)
-Room with like flashing lights and stuff
It doesn't matter if you suck at mapping just have a go if you've got an idea that's good i'm sure someone else might do it if you ask.
[highlight]Vague plan/layout guide[/highlight]
next ill sort the respawn rooms and flag rooms then get back to the final 15 rooms.
Inspiration is from Cyrex, he's just started mapping :v:
'I've just copied most of my thread from its main wip thread so some formatting maybe incorrect'
my main/original thread - http://forums.facepunchstudios.com/showthread.php?t=581479
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