[WIP] ctf_delivery (reversed CTF)

Discussion in 'WIP (Work in Progress)' started by saucyboy, Feb 28, 2008.

  1. saucyboy

    saucyboy L1: Registered

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    0
    (EDIT: Is it possible to add an Poll to this thread? Forgot it before I posted.)

    Hello everybody, I just wanted to post my currently WIP map called "ctf_delivery", which is a reversed CTF.

    I started drawing the layout in Photoshop about a week ago and put it up at the Control Point Community - forum link. Where I got a lot of positive feedback. Now I've decided to show it to you guys too, so I get even more feedback.

    You can find the map at FSPB right here: ctf_delivery

    For those who dont know what reversed CTF means, I'll explain how it would work;
    The Cap Points would be placed at the other teams base, behind the Intel but infront of the respawn rooms.
    The Intel would be placed inside each teams base (I think).
    By trying to score in the enemies base would make this map fun (I hope) since you need both defending and attacking forces.

    Here's an example picture of the map:
    http://www.jalba.se/headz/images/annat/ctf_something.jpg


    I'll explain how it would work;
    The Cap Points would be placed at the other teams base, behind the Intel but infront of the respawn rooms.
    The Intel would be placed inside each teams base.
    By trying to score in the enemies base would make this map fun (I hope) since you need both defending and attacking forces (duh?).



    Progress pictures (REMEMBER, it's a WIP.):
    #1: http://www.jalba.se/headz/images/annat/progress001.jpg
    #2: http://www.jalba.se/headz/images/annat/progress002.jpg
    #3: http://www.jalba.se/headz/images/annat/progress003.jpg
    #4: http://www.jalba.se/headz/images/annat/progress004.jpg
    #5: http://www.jalba.se/headz/images/annat/progress005.jpg
    #6: http://www.jalba.se/headz/images/annat/progress006.jpg
    #7: http://www.jalba.se/headz/images/annat/progress007.jpg
    #8: http://www.jalba.se/headz/images/annat/progress008.jpg
    #9: http://www.jalba.se/headz/images/annat/progress009.jpg
    #10: http://www.jalba.se/headz/images/annat/progress010.jpg
    #11: http://www.jalba.se/headz/images/annat/progress011.jpg
    #12: http://www.jalba.se/headz/images/annat/progress012.jpg
    #13: http://www.jalba.se/headz/images/annat/progress013.jpg
    NEW - #14: http://www.jalba.se/headz/images/annat/progress014.jpg
    NEW - #15: http://www.jalba.se/headz/images/annat/progress015.jpg
    NEW - #16: http://www.jalba.se/headz/images/annat/progress016.jpg
    NEW - #17: http://www.jalba.se/headz/images/annat/progress017.jpg
    NEW - #18: http://www.jalba.se/headz/images/annat/progress018.jpg
    NEW - #19: http://www.jalba.se/headz/images/annat/progress019.jpg

    Comments/feedback are more then welcome.
    Thanks.
     
    Last edited: Mar 5, 2008
  2. Earl

    Earl L6: Sharp Member

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    It looks very good! I can't wait to see it when you're done texturing.

    Seems like a fun gametype, I'll definitely be watching this map.
     
  3. saucyboy

    saucyboy L1: Registered

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    Thank you. I am working on the textures right now, hopefully it will look much better.

    I hope this WILL be a fun gameplay & map to play, that's what I'm aiming at.
     
  4. saucyboy

    saucyboy L1: Registered

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    New pictures are up. Been really busy working on the map.

    I hope you enjoy the pictures. Comments/feedback/advice are (as always) welcome!

    (Remember, it's a Work In Progress, lightning are just there to brighten the rooms. They will be better looking later on. :))
    #14: http://www.jalba.se/headz/images/annat/progress014.jpg
    #15: http://www.jalba.se/headz/images/annat/progress015.jpg
    #16: http://www.jalba.se/headz/images/annat/progress016.jpg
    #17: http://www.jalba.se/headz/images/annat/progress017.jpg
    #18: http://www.jalba.se/headz/images/annat/progress018.jpg
    #19: http://www.jalba.se/headz/images/annat/progress019.jpg
     
  5. apocguy

    apocguy L2: Junior Member

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    51
    Positive Ratings:
    2
    I have always wanted to do something like this, has always sounded like fun.
    But the only thing that ever stopped me from enacting on such an idea was that
    people might not realize that they have to get the intel into the enemy base.

    I hope your map is fun, its a concept that I really like.

    Oh and a suggestion, it would be cool if the enemy base blew up or got gased when you cap it.
     
  6. 3_stooges_geo

    3_stooges_geo L1: Registered

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    at the request of some of my servers regular players,i took a somewhat popular ctf map and made it reverse ctf(simple editing with EntEd),when the intel is picked up a message is scrolled across the screen "take intel to enemy base capture point" everyone seems to know what to do and everyone likes the different concept.
     
  7. ryodoan

    ryodoan Resident Bum

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    that sounds fun, I cant wait to try it out.