[WIP] Ctf, No name yet.

Discussion in 'WIP (Work in Progress)' started by 00000000000000000000000, Mar 14, 2009.

  1. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    I've been working on this map for about a week. It's my first map that's actually going to get finished ;). The layout is done, all I need to do now is detail it.

    It's basically a small CTF map. To get the intelligence you have to run in front of the enemy spawn not through it, so it is a little bit easier than 2fort. This should prevent people staying in the intel room for the whole game. Also since it is such a small map I have added setup time, so engineers can setup sentries and demos can lay out stickies. Don't worry about the gates underwater, they only open from the inside, so you can't quickly take the enemies intel and go through that gate to capture it.

    I know it may look similar to 2fort but the layout is really different, and the only real similarity is that it has a bridge in the middle.

    Screenshots:
    Red Spawn
    Blu Spawn
    The Bridge/Middle
    Intelligence Room
    Missiles
    Under The Bridge
    Overview

    Download:
    Here

    Again, it's not detailed yet, this is just the basic structure of the map. The only things finished so far are the displacements and the layout.

    Any comments will be appreciated. Please tell me what you think, and what I can do to improve it.
     
    Last edited: Mar 15, 2009
  2. Owlruler

    Owlruler L12: Fabulous Member

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    When I saw the 3rd picture I was like 'OMG!!!111!!one!, sniper heaven!' You should add some cover.

    Also, I don't know if it's me but there seems to be only 1 way to the intel so you could get 3 enigineers, and the rest of the team as scouts so the scouts rush in while the engineers set up and impregnable defence. You need more then one way to the intel or that will happen and it will end in a stalemate.

    That aside, it looks promising and I hope you finish it.

    Keep at it

    :thumbup:

    EDIT: I can see 2 entrances to the intel but you should try and reduce engies effectiveness since they're both on the same side of the room, you could do this by not haveing large ammopacks there.
     
    Last edited: Mar 14, 2009
  3. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    Noted.

    And noted. :thumbup: You just reminded me that they are the only health/ammo packs on the map ATM, better get on it. Thanks.
     
  4. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    I made a few changes (check first post), and I added some cover at the middle:

    Cover1
    Cover2
    The Bridge/Middle

    Edit: Is there any way to change the title to say "[WIP] Ctf_No name yet." Because I have removed the 1920x1200 Images.
    Edit: Added download link. Please test it and tell me what you think. Thanks.
     
    Last edited: Mar 15, 2009
  5. Owlruler

    Owlruler L12: Fabulous Member

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    CHRONOS, I think you have to ask an admin like ID for the name change, You can't do it anymore I don't think.

    The baracades make it less sniper friendly definately and also add an advantage for pyro's to ambush.
     
  6. Shadow Monkey

    Shadow Monkey Super Monkey

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    Looks good.......I hope I can play it tomorrow or so......
     
  7. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    Thanks, pyros will be really useful in the intel room, but it makes up for them not being that useful at middle (All of the water)

    Thanks, you can play it, there's a link.

    At the moment I'm adding details in the spawn area since it's a bit empty. If you see any bugs/glitches/problems with anything please tell me, thanks.
     
  8. Homeroe

    Homeroe L1: Registered

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    Let see if it is in the map testing tomorrow. (Today for someones)

    Hope it plays OK, since it looks pretty much like 2Fort as you said, and i dont really like 2fot that much, lol.
     
  9. 00000000000000000000000

    00000000000000000000000 L4: Comfortable Member

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    I'm pretty sure it will play very differently to 2fort, hopefully for the better.

    Here's some detail I've been adding in the spawns:

    [​IMG]