[WIP] cp_underground_lair

Ganon11

L1: Registered
Dec 22, 2007
27
1
I had a brilliant idea for a gravel pit style capture point map. Red team will be defending their secret underground lair from the blue invaders. I think it will be over-the-top enough to be considered a real TF2 map in its hilarity, and should be fairly straightforward in gameplay. The general layout is like this:

cp_underground_lair_layout.jpg
 

Ganon11

L1: Registered
Dec 22, 2007
27
1
And here are the sketches of each room of interest:

Red_Base.jpg


Water_Tower.jpg


Ray_Gun.jpg


Big_Computer_Room.jpg


I'll start detailing the connecting hallways between the rooms next, and then go in hammer and start on basic brushwork.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
dude fantastic, block it out, and TEST. Than details ftw. Hope it works like you have in mind :)
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Indeed, block it out with the developer textures and get some screens up. screens are always better for commenting on layout than ms paint drawings :)
Sounds like a good idea. :thumbup1: