Discussion in 'WIP (Work in Progress)' started by FaTony, Aug 28, 2008.
sorry to say this but this probably will not work as A) pyros will own in the small crowded spaces B) engies are pretty useless in such small rooms C) are those HL2 textures?
maybe a idea make it so there are 2 trains running side by side?.. and have like "bridges" going across (like in ctf_convoy i think) or something along the lines of that
Nice work on those wagons !
"Concept maps" do usually cause issue to some classes. I hope some of your layout include two (or more) story parts to provide alternative paths.
Do your "plane" move when the attackers take the mid objectives ? That would be a cool forward spawn :wow:
As far as texturing go, you really should find another direction for your plane (I suppose it's not decorated atm) Maybe ask people here for nice metallic TFish textures ?
As long as you align the textures on the plane, it'll at least look passable
The train seems really really narrow. There could be alternate paths, but wouldn't it be
1) The top of the train, for high-jumpers
2) The left side of a car
3) The right side of a car
I can't think of any others, and splitting such a narrow path again (left and right) would make it ridiculously narrow.
A suggestion, is to make the cars larger than life - TF2 has a cartoony theme, and extra-big cars would fit in decently if they're done right. You could then build in multiple levels / sidepaths that don't feel too constricting.
Underneath the train?
trough the train
Parachutes guys, parachutes. I'm quite sure FaTony has secretly worked out something of this kind. :woot:
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