[WIP] cp_thermal

Discussion in 'WIP (Work in Progress)' started by NovaSilisko, Feb 8, 2009.

  1. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    Download alpha 2 here

    I fail at descriptions, but I'll do my best.

    RED(Reliable Energy Distribution) and BLU(Haven't thought of an acronym) have both set up geothermal power plants in this volcano in the middle of nowhere.

    Now for pics.

    [​IMG]
    [​IMG]
     
    Last edited: Feb 10, 2009
  2. Owlruler

    Owlruler L12: Fabulous Member

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    Looks nice, but I must say that I don't think that those metal pipes would be able to stand the lava, would they melt?

    Apart from that, looks okay.
     
  3. Dustoxx

    Dustoxx L6: Sharp Member

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    Is there a hot flow above the lava?
    That looks so nice
     
  4. ryodoan

    ryodoan Resident Bum

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    Blu ?= Builders League United
     
  5. Tinker

    aa Tinker

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    He means a name that fits this map, he changed RED's too.

    Maybe something like Burst Lightning Unity? Something power-ish.
     
  6. Cerious

    Cerious L7: Fancy Member

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    You don't need to use the acronyms all the time; there aren't many references to
    Blu in Hydro BUT there is an Alpha Electric sign in one of the buildings in the skybox.
     
  7. Rexy

    aa Rexy The Kwisatz Haderach

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    That lava texture, is it animated?
     
  8. Acegikmo

    aa Acegikmo

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    Beneficial Light Units?
     
  9. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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  10. Slow Hands

    Slow Hands L1: Registered

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    BLU(Haven't thought of an acronym)

    Do this one.
     
  11. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    New alpha up.
     
  12. drunkie

    drunkie L1: Registered

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    So just running through it solo here are some thoughts.

    The two health packs in the middle I think should be lowered to medium health packs. Maybe it's different in a game, idk.

    When running from CP 3 to CP 4, I think it would be really easy to get lost of where to go. Instead going to CP 5 and not of 4. Possibly put a one way gate (defenders have access) on the left hall. Once CP4 is capped, it opens up completely for anyone to use.

    At CP 2/4 I think the ceiling should be raised a bit so Demoman, Soldiers can get on top of the pipes with out being crouched.
    - Same cap points: Can scout dbl jump onto that ledge overlooking the point? If not, mabye make a jumping route for them to get up to it? Like a smaller ledge to the side of it that they have to jump there to get to the main one.

    Also for a BLU name: Burning Lava Utilization :lol:
     
  13. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    Any gameday thoughts?
     
  14. Sgt Frag

    Sgt Frag L14: Epic Member

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    The biggest thing to me was lighting.

    The ambient needs raised quite a bit. There where alot of hard spots to see. Especially they tunnels above the second and fourth points. Alot of this may be due to the dark rock tex, but it was hard to see players in those spots too.

    Possibly more red glow from lava for mood lighting.

    The layout was decent, someone mentioned points 2 and 4 are 'out of the way. I'd agree to an extent, but I think the darkness and lack of enough markers are part of the problem.
    By the time I would get to point 5 I was having a hard time finding the point.

    Would be cool if you could use the lava tex on water, even if it's only 32 units deep, so players can't swim but their corpses would sink into it and 'vanish'.
     
  15. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Played it today on Grim's server. I have to say, I enjoyed it. You can still build on the lava (I know this is a known issue) people generally got lost going to the third point so maybe add some signs. I liked the rock texture for the volcano. The third point may become a bit of a sniperfest on a full server but you'll need more gameplay tests (we only had 3 on 3)

    ~M
     
  16. GrimGriz

    GrimGriz L10: Glamorous Member

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    Yeah, I liked it a lot except for that BLU sign that was meant for red that I told you about in chat. I half-arse like that it's too dark to see the tunnel going to the second point most of the time. I think there might be too much health at the middle point (or at least 2 too close together).

    As said in chat, please increase signage.

    Also, dunno if you tried this...but I was thinking what it might look like if you added a really super thin layer of water to the top of the lava to try and make it look more liquid-ish