- Dec 19, 2007
- 77
- 200
Well cp_stonequarry is getting pretty close to its public release. I finally got a few of my custom models in the engine. I'm still going to tweak their textures and I still have a few more models to make. But now the layout is done and the remainder of the changes are cosmetic. I've already posted quite a few screens of point B but now points A & C are pretty close to complete.
For those that haven't seen the previous posts or playtests, stonequarry is a gravelpit style map.
Point A
Point B
Point C
For a narrative element in stonequarry, I have imagined a scenario where red has built a super magnet and is plotting to pull satellites from space onto the blue base. So far the the props for the magnet/crane are done.
Spawnrooms
Looking out one of the Blue spawndoors toward point B
Building from B to C
Behind that large window is where the custom decal will go to show the red team's war plans. I hope to make it look like its being projected on the wall.
For those that haven't seen the previous posts or playtests, stonequarry is a gravelpit style map.
Point A
Point B
Point C
For a narrative element in stonequarry, I have imagined a scenario where red has built a super magnet and is plotting to pull satellites from space onto the blue base. So far the the props for the magnet/crane are done.
Spawnrooms
Looking out one of the Blue spawndoors toward point B
Building from B to C
Behind that large window is where the custom decal will go to show the red team's war plans. I hope to make it look like its being projected on the wall.
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