16 May 2008: The map has been updated: The current release is alpha 4b (7zip, 4MB). This fixes some serious bugs in a4. -- Here's pix from the alpha 1 release of my current map, cp_siege. The map is a 3-stage attack/defend map, like dustbowl. Red is attacking, and Blu defending. The main gate From just beside the red (attacking) spawn. The drawbridge is on its way down as the round begins. You can just see CP 1 over the wall to the right, and a tiny bit of the moat to the left. The main gate, Blu perspective CP1 is clearly visible, as is the (temporary) red spawn. The portcullis gate On the way from CP1 to CP2 you've got to run the gauntlet along this narrow passageway. The lower battery This is CP2, looking back toward CP1. You can see the other side of the portcullis gate here. Also visible are the placeholders for numerous cannons, and one large bombard up high. The armoury The three ways into CP3 are from this platform, or through the gate on the right or over the low roof in the distance. The barracks courtyard CP4, which is approached by red from this side from doors in the hut on the left or the building on the right, or through the alley at the distant left. The large barracks building behind the CP holds the blu spawn. Crown square Blu spawns in the building with towers here, with one door leading into this square with CP5, and the other leading out to CP6 which can be seen in the background. The upper battery CP6 is the half-moon battery in the distance, which overlooks the first stage of the map. When red captures this, then the castle is theirs. The full set on Flickr.