Hey guys i thought it was about time i started posting stuff about my map. This is my first map for TF2. I made one or two back for cs 1.5 years ago but i haven't really made once since. Current map i am creating is called cp_refuge as i'm going to make C inside of a cave and the whole system is going to take the typical dustbowl/gravelpit style theme. cp_refuge is a Gravelpit style map. some future plans -the lighting and roofs for the two hut style buildings outside of point A and B are both going to be changed to directional lighting -The roof design and look of tower a C will look completely different when i start playing with it. -Few textures don't lineup + i will be fixing all stairs so they look half decent. Any feedback would be appreciated on how game play may play out. C will be a large cave type looking area I'm thinking. Top left = A Top right = one Connector between a b and c (there is also anouther connector from B and one also from A but both are less viable. Bottom left= B Bottom right = C Here is an Alpha version a lot of minor bugs still need to be fixed but I'm more curious about how game play will seem?