[WIP] cp_refuge

Discussion in 'WIP (Work in Progress)' started by Aragon, Dec 14, 2008.

  1. Aragon

    Aragon L1: Registered

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    Hey guys i thought it was about time i started posting stuff about my map.

    This is my first map for TF2. I made one or two back for cs 1.5 years ago but i haven't really made once since.

    Current map i am creating is called cp_refuge as i'm going to make C inside of a cave and the whole system is going to take the typical dustbowl/gravelpit style theme.

    cp_refuge is a Gravelpit style map.

    some future plans
    -the lighting and roofs for the two hut style buildings outside of point A and B are both going to be changed to directional lighting
    -The roof design and look of tower a C will look completely different when i start playing with it.
    -Few textures don't lineup + i will be fixing all stairs so they look half decent.


    Any feedback would be appreciated on how game play may play out. C will be a large cave type looking area I'm thinking.

    Top left = A
    Top right = one Connector between a b and c (there is also anouther connector from B and one also from A but both are less viable.
    Bottom left= B
    Bottom right = C

    Here is an Alpha version a lot of minor bugs still need to be fixed but I'm more curious about how game play will seem?
     
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    Last edited: Mar 12, 2009
  2. Geoff

    Geoff L1: Registered

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  3. Aragon

    Aragon L1: Registered

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  4. Aragon

    Aragon L1: Registered

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    Update

    I've been working slowly away at this and i thought that i might put a few more screen shots up:
    Originally C looked very big but when being played it plays different to any other game play. The way it is built is so that there is cover no matter where except for the actual point. Makes for some very interesting test games.

    If you feel like checking the map out its hosted at 210.5.34.69:27016 (Australian Server)
    Or you can download it here-> http://clan-fase.com/tf/maps/cp_refuge_a10.bsp.bz2
    Hers some screen shots as of January 18th.

    Site B:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Site A:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Site C:
    [​IMG]

    Connectors:
    [​IMG]
    [​IMG]

    Any suggestions anyone can think about gameplay. Also does this map seem like it is ready for the first gameplay test by tf2maps.net?
     
  5. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    It seems like ready for a alpha upload.
    Oh, and when you make screenshots, make sure you'll put your settings at the highest.
    Because when taking screenshots it doesn't matter if you get lower fps.
     
  6. Aragon

    Aragon L1: Registered

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    All my game settings are highest. I just cap my fps at 99. (I have a really good computer)
     
  7. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    oh k, because some of the screenshots really look like they have been taken with lower settings.
     
  8. Aragon

    Aragon L1: Registered

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    The screen shots were super compressed to 20kbs. from a 22inch widescreen monitor screenshot.
     
  9. Termaximus

    Termaximus L5: Dapper Member

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    Looking good, especially for your 1st TF2 map. Good your doing a gravelpit style map because there are many out there. I'll try and run through it next week and give some more in-depth feedback. For now here is a quick tip:

    1. For best screenshots: max out visual settings (even if it lags) -> go to consul -> type "sv_cheats 1" -> type "cl_drawhud 0" (this will remove hud) -> type "spectate" Now you can fly around and take hud free screens.
     
  10. HeaH

    HeaH L8: Fancy Shmancy Member

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    Great to see someone make a gravelpit style map, there aren't many of those and they really rock :D
     
  11. Aragon

    Aragon L1: Registered

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    I have been working on the map and i rebuilt the entire map from scratch to get rid of errors and what not. The map is starting to look decent and i thought i would start posting updates from now on.

    You can Download the latest map here >>> CLICK HERE TO DOWNLOAD cp_refuge<<<<.
     
    Last edited: Mar 13, 2009
  12. nossie

    nossie L3: Member

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    looks great maybe a few too many rocks at A. from above looks like a lot.

    on a side note is this the aragon i no?...

    EDIT woops didnt see the 2nd page. are those screens from the new version? oh well i downloaded the new version ill have a look tonight
     
  13. Bot190

    Bot190 L1: Registered

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    Just played this on 3-15 gameday, Overall it was a good map. With one Glarring problem, C never unlocks. Blue captured both B and A but the icon for C never changed, and they couldn't capture it.