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[WIP] cp_pagoda

Discussion in 'WIP (Work in Progress)' started by Mambo Dave, Mar 26, 2008.

  1. Mambo Dave

    Mambo Dave L1: Registered

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    Hey all, this is my first map for any game ever! Would really appreciate some honest feedback.

    It's a 5 control pointer with a pagoda style tower in the middle. Quite a lot of open space which could be fun if it works, but if not I'll fill it in with some walls and stuff. The lighting is dark but I quite like it that way. Lots of roughness around the edges with dodgy textures/displacements and almost non-existant skybox which I'll be looking to fix in the next version :cool:

    SCREENS:

    [​IMG]

    [​IMG]

    DOWNLOAD

    Time to go round thanking people for all the amazing guides on here. Never would have got this far without them :)

    Cheers,

    Dave
     
  2. ryodoan

    ryodoan Resident Bum

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    thats a pretty cool looking building, cant wait to try this out on a server.
     
  3. drp

    aa drp

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    make sure to upload it here for preservations sake!
     
  4. Mambo Dave

    Mambo Dave L1: Registered

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    i can't wait to try it out either :)

    erm you mean upload it here on the forum? isn't it too big?

    tanks
     
  5. Spike

    Spike L10: Glamorous Member

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    Building looks very nice, but I think your map needs more light. Place an env_fog_controller too and compile it with HRD mode.
     
  6. ryodoan

    ryodoan Resident Bum

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  7. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Looks like you're only using regular light entities to light your map. You need to create a light_environment entity to add sunlight. It's FAR easier than adding multiple lights just so you can see everything.

    Looks like you've got some decent brushwork and architecture going. Keep it up!
     
  8. Colt Seavers

    Colt Seavers L6: Sharp Member

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    really enjoyed testing it tonight - it has a great layout but unfortuantely the spawns were fubarred. we'll get the next version up and tested as soon as you're ready.

    I'd agree with the lighting comments - that and lots of polish and its going to be an awesome map! The Pagoda is ace.
     
  9. Mambo Dave

    Mambo Dave L1: Registered

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    Hey all, couldn't upload new version here - was too big - need to optimize :(

    Anyway this is b2, fixed all the spawn and edge glitches that occured during our tests on Colt's playground last night :p Also put in lots more detail ( like the 'zen gardens' and sorted out the lighting. There are a few strange things in there but i'll leave it for you to find out what they are ;)

    http://bloodtriberecords.co.uk/~dave/tf2/cp_pagoda_b2.bsp (right click -> save as, please)

    [​IMG]

    [​IMG]

    [​IMG]

    Thanks a bunch, lemme know what ya think :)

    Dave
     
  10. Mambo Dave

    Mambo Dave L1: Registered

    Messages:
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    Positive Ratings:
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