[WiP]cp_orange_cross2

Discussion in 'WIP (Work in Progress)' started by Varadero_be, Jan 22, 2008.

  1. Varadero_be

    Varadero_be L1: Registered

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    Well, I know what most of ppl think about orange maps...

    Anyway, I think a good orange map could be funny, and I wait some comment from snipergen about the game we played on my first version of this map.

    [​IMG]

    [​IMG]

    [​IMG]

    Still WiP !!!

    Many things to do before releasing it.
     
  2. drp

    aa drp

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    hmm... orangemap/orangebox
    it could work.
     
  3. YM

    aa YM LVL100 YM

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    Well I run full servers of people on my alpha maps that are still using the dev textures (the red and blue ones I made to destingish between team areas) and we have a fantastic time, which just goes to show you don't need a beautiful map with bazillions of props/lights/details to get great games.

    Having said that, I despise orange maps for what they are: Unfinished but labeled 'finished' by their half assed probably braindead creator.
    If you want to make a funky single colour map that is incredibly minimalist make yuor own textures doing just use the developer textures that signify an unfinished map. Use a limited colour pallet, perhaps redy browns for red and bluey greys for blu and a more neutral colour for the non team areas. If you spend a little more time on texturing it could look awesome without actually being textured 'properly'.
     
  4. Haas

    Haas Guest

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    wish to share those red and blu dev textures? :)
     
  5. YM

    aa YM LVL100 YM

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    Already have :p
    here

    Note: These textures are NOT, repeat: NOT, for "orange" maps
     
  6. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I knew this was gonna happen....

    Please, for the love of all things good, use something different besides the orange. Even if its not detailed, make the walls walls and floors with floor textures etc. The rewards out weigh the time spent clicking brush faces.


    Still... 'tis a fun lookin map. I'll def. be checkin it out
     
  7. Varadero_be

    Varadero_be L1: Registered

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    I'm doing this orange map.
    But I'm working on a "well-textured" version.

    I'll release the 2 versions.
     
  8. Snipergen

    Snipergen L13: Stunning Member

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    Hehe, you shouldn't. Make a normal version imho. The middle could be an awesome building like gravelpit tower on C, you can use wooden structures to make stuff interesting.

    Oeh also, dont let them make teleporters at their spawn level, when i played as spy it was impossible to destroy there teleporters that high. Also add some obstacles since there is not enough cover, and the ramps should be wider.

    I had fun though :O but really hard to cap, if I wasn't engineer and didn't think on myself we wouldn't have won there :)
     
  9. Varadero_be

    Varadero_be L1: Registered

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    That was my target... :tongue_smilie:

    Check the screenshots. I added many obstacles for cross2.
    And about the ramp, I wanted I player wide, not too... To make the job harder for spies.

    Check the screens again, I modified the last/first cap points. ;)
     
  10. Logo

    Logo L3: Member

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    You must really not like spies :p. If that's the case you gotta set aside your class bias when you map and still give spies an oppertunity to be effective (1 unit wide ramp + unsappable teleporter entrances aren't good for this)
     
  11. greenridge

    greenridge Guest

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    wonderful architecture.. but for the love of god, add some textures.
     
  12. Varadero_be

    Varadero_be L1: Registered

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    Well, I really try to make the map well balanced for all classes.

    - To help spy, I add more hidding spot.
    - The ramp are only 1 player wide, but there is 4 ways to get on tower...
    - There is no spot where you could place TP exit safe from spies. (For example, on WELL, I'm able to place CP entry in spawn and CP exit safe from spy...)
     
  13. Varadero_be

    Varadero_be L1: Registered

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    I will. But I really want my orange version. :blushing:
     
  14. Haas

    Haas Guest

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    no its for red and blu maps :p
     
  15. Varadero_be

    Varadero_be L1: Registered

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    Spawns
    [​IMG]
    [​IMG]

    Spawn exits (red side):
    [​IMG]
    [​IMG]
     
  16. Varadero_be

    Varadero_be L1: Registered

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    Red spawn exit and first control point:
    [​IMG]

    Tower and around:
    [​IMG]
    [​IMG]
    [​IMG]
     
  17. YM

    aa YM LVL100 YM

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    The spawns look better, be carefull with coloured lights though.
    Why can't the whole map look like that?
     
  18. Varadero_be

    Varadero_be L1: Registered

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    Inside tower:
    [​IMG]
    [​IMG]

    Second control point:
    [​IMG]

    Still working on it...
     
  19. Varadero_be

    Varadero_be L1: Registered

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    Working on a textured version, inspired by dm_biosphere... :tongue_smilie:
     
  20. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    The problem is, the very best orange maps will only be average, while the rest just plain suck. Now texture it properly, add a 3dskybox, and it will be great.