Nowhere near finished, I've only just done the blue respawn room! I'm not sure if that's even completed! Anyway, I've come up with several different designs for one level, which will be underground. It will be (judging from the name...) a mine shaft, with winding tunnels and corridors, some bright, some dark. Some wide, some thin. Some tall, some short. Some obvious, some hiding-in-a-dark-corner-waiting-to-be-discovered. Obviously, it will be a control point map. I might remake it to a CTF map. The game takes place underground, which I've said already. BLU must attack RED's two control points, which are both funnily enough underground in wide open chambers. The passageways between the control points will vary in sizes and lighting. Some will be fairly straightforward, some will have places where you can build a Sentrygun, or Teleporter, secretly. Like a little gap in the wall. I've managed to get some screenshots of the BLU betaspawn: Screenshot of the respawning area, with better lighting and detail. Other corner of the spawn area. Image of the weapon cage (just props, you can't pick the weapons up.) Same as last time. Respawn cabinet in a gap. Corridor leading out of the spawn (you see the spawn.) Weapon cage. Now with more lighting. Overall layout of the BLU spawn. I would've got more screenshots, but the uninterestingness of the map currently removes that. I'll get some more soon.