[WIP] cp_mine_shaft

Discussion in 'WIP (Work in Progress)' started by Aaronmiles2, Jul 21, 2008.

?

What should be the new name for my map?

Poll closed Aug 4, 2008.
  1. cp_tunnels

    2 vote(s)
    22.2%
  2. cp_mine

    5 vote(s)
    55.6%
  3. other (post, must be cp_)

    2 vote(s)
    22.2%
  1. Aaronmiles2

    Aaronmiles2 L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Nowhere near finished, I've only just done the blue respawn room! I'm not sure if that's even completed!
    Anyway, I've come up with several different designs for one level, which will be underground. It will be (judging from the name...) a mine shaft, with winding tunnels and corridors, some bright, some dark. Some wide, some thin. Some tall, some short. Some obvious, some hiding-in-a-dark-corner-waiting-to-be-discovered.
    Obviously, it will be a control point map. I might remake it to a CTF map.
    The game takes place underground, which I've said already. BLU must attack RED's two control points, which are both funnily enough underground in wide open chambers. The passageways between the control points will vary in sizes and lighting. Some will be fairly straightforward, some will have places where you can build a Sentrygun, or Teleporter, secretly. Like a little gap in the wall.
    I've managed to get some screenshots of the BLU betaspawn:

    [​IMG]

    Screenshot of the respawning area, with better lighting and detail.

    [​IMG]

    Other corner of the spawn area.

    [​IMG]

    Image of the weapon cage (just props, you can't pick the weapons up.)

    [​IMG]

    Same as last time. Respawn cabinet in a gap.

    [​IMG]

    Corridor leading out of the spawn (you see the spawn.)

    [​IMG]

    Weapon cage. Now with more lighting.

    [​IMG]

    Overall layout of the BLU spawn.

    I would've got more screenshots, but the uninterestingness of the map currently removes that. I'll get some more soon.
     
    Last edited: Jul 30, 2008
  2. NumbersAndNoise

    NumbersAndNoise L1: Registered

    Messages:
    47
    Positive Ratings:
    0
    Make sure you don't have a model or prop texture on your floor or ceiling, the lighting gets wonky with those. I made that same mistake on my first map too. Looks good so far. You got anything that shows the overall layout?
     
  3. Gadget

    aa Gadget

    Messages:
    502
    Positive Ratings:
    417
    not bad for a start. I would say make those wooden beams 16x8 or 16x16. Right now they don't look like they could hold that heavy rock ceiling above. The water has got big waves for that little cave. Could change that to water_hydro_cheap or something similar that's transparent. The desk could be placed on some carpet floor to look better. That's all I'd like to comment for now. Looking forward to some more detailed screens.

    What's a random weapon cage?
     
  4. Aaronmiles2

    Aaronmiles2 L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Thanks for the feedback, but it's not water. I see what you mean though. I'll put the desk on some carpet, lol.
     
  5. Gadget

    aa Gadget

    Messages:
    502
    Positive Ratings:
    417
    oh sure those are displacements :) didn't notice that from my first look
     
  6. Aaronmiles2

    Aaronmiles2 L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Lol. It doesn't matter. Does kinda look like water. It's just the prop texture that NumbersAndNoise pointed out. (thanks.)
     
    Last edited: Jul 22, 2008
  7. Aaronmiles2

    Aaronmiles2 L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    Bump. Photos have been updated. Spawn is now a little more detailed, and better lighted.
     
  8. Laz

    Laz L7: Fancy Member

    Messages:
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    Positive Ratings:
    34
    on vertical beams, rotate your wood texture acordingly. it makes a lot of difference
     
  9. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

    Messages:
    949
    Positive Ratings:
    615
    Pic number 4, looks like the locker is floating a bit. Bring the ground up, cover the bottom of the locker if you need to. Other than that, a very promising start :)
     
  10. Ace

    Ace L3: Member

    Messages:
    112
    Positive Ratings:
    9
    Hate to be the bearer of bad news but...

    All the pics are dead links
    and more importatly IMO :)
    I already have a WIP called Mineshaft, so that name is taken I'm afraid.
     
  11. drp

    aa drp

    Messages:
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    Positive Ratings:
    2,555
    rehost :O
     
  12. Aaronmiles2

    Aaronmiles2 L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    I'll start a poll, about the new name.
     
  13. Ace

    Ace L3: Member

    Messages:
    112
    Positive Ratings:
    9
    I voted Mine, as that seems better given your images.

    Anyway I hoped you checked that none of those names are taken, search on fpsbanana and google before you choose a name :D

    Happy mapping and I hope you only get good news from now :)
     
  14. Vander

    Vander L8: Fancy Shmancy Member

    Messages:
    507
    Positive Ratings:
    111
    Name it whatever you want to! That's half the fun of doing your own map.

    What? What's that you say? The name of my maps? No, I haven't completed any maps. Don't be silly. I just name them and trash them!
     
  15. DiscoBeard

    DiscoBeard L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    What about cp_shafted, rather comical i thought.
     
  16. Laz

    Laz L7: Fancy Member

    Messages:
    461
    Positive Ratings:
    34