[wip] cp_factory

Discussion in 'WIP (Work in Progress)' started by MrTwoVideoCards, Aug 27, 2008.

  1. MrTwoVideoCards

    MrTwoVideoCards L1: Registered

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    [Updated 5-31-09]

    Factory is a Gravel Pit style ma, with a twist! Instead, blue must obtain a center control point, then are allowed to capture the last two remaining Control Points in any order they want. What soon starts as a gravel pit style map soon turns into a true Attack & Defend map.

    Factory uses dynamic path ways that are active in a single direction based on which of the last points Blue captures first.

    You may remember that Factory was a Full CP Push map, however that changed.

    Factory is getting ever so closer to its release stage, and we commonly have it's testing over at f7lans.

    [​IMG]
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    Last edited: May 31, 2009
  2. YM

    aa YM LVL100 YM

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    wow that looks stunning! Really good and great to see you here :D

    A few textures need rotating in the 4th pic but other then that I can't fault it
     
  3. luxatile

    aa luxatile deer

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    This looks stunning [ninja edit: I didn't even see Youme's post before I wrote that], quite simply. The gameplay idea is interesting in the same way as Steel's gameplay is interesting - I certainly hope it'll work out as well as that too.

    This looks like a candidate for inclusion in a Valve update in my opinion. :D
     
  4. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    No comments on the detailing, you've got that down pretty well. I'm a bit puzzled by your description of the gameplay, but still intrigued. Would love to try it if/when you have a beta release.
     
  5. MrTwoVideoCards

    MrTwoVideoCards L1: Registered

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    Yeah the gameplay mode itself is controlled by dynamic path ways, while its hard to explain, were hoping that later tests will example that.
     
  6. Shmitz

    aa Shmitz Old Hat

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    Nice, looks quite a bit different from the last time I saw it. As I recall, the gameplay idea wasn't that difficult to understand.

    The last two points can be taken in either order, much like the first two points of gravelpit. The difference is that access between those points is determined by who owns them. If you own B but not C, there is a one-way passage from B to C. If it's the other way around, there is a one-way passage from C to B. If you own both (default for defenders) you can freely pass between them, but the attackers can't use that passage at all.

    It's a mouthful to explain in words, but is fairly intuitive when you've captured one point and are looking at options to assault the other one.
     
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  7. drp

    aa drp

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    wow this looks stunning.
     
  8. Username

    Username L2: Junior Member

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    I have to say, this map is stunning. :p

    No, but really, the concept and map both look awesome. Good luck and goodspeed finishing this masterpiece, I'll be waiting.
     
  9. Vander

    Vander L8: Fancy Shmancy Member

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    Looks great!
     
  10. MrTwoVideoCards

    MrTwoVideoCards L1: Registered

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    I never got the chance to tell you that I love you.
     
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  11. Haas

    Haas L1: Registered

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    Very nice detail!
    I never have the time to make such a beautiful map!
     
  12. ColdFire

    ColdFire L2: Junior Member

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    omagad, looks really great!
     
  13. MrTwoVideoCards

    MrTwoVideoCards L1: Registered

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    More screens from work that came and past earlier this week:

    [​IMG]
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  14. YM

    aa YM LVL100 YM

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    Stunning work MTVC really stunning!

    Second picture, that sign should have it's shadow's disabled though.. (both control point sign and the arrow)

    I definitely think if this plays well, which I'm sure it will, Valve will pick up on it and release it.
     
  15. MrTwoVideoCards

    MrTwoVideoCards L1: Registered

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    Oh dear that shadow is horrible, I'll fix that in a bit, just got to get my morning coffee before I get to work again, hopefully I'll be able to get some screens of the 3d skybox today to show you guys. ;)
     
  16. MrTwoVideoCards

    MrTwoVideoCards L1: Registered

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  17. Snipergen

    Snipergen L13: Stunning Member

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    Thats another one to follow, interested in gameplay here :p
     
  18. MrTwoVideoCards

    MrTwoVideoCards L1: Registered

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  19. ColdFire

    ColdFire L2: Junior Member

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    When can we play it?

    Even an alpha, but just to evaluate the gameplay and be stunned by the look of your map
     
  20. MrTwoVideoCards

    MrTwoVideoCards L1: Registered

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    In Fact you can Play it Tonight during our Playtest on one of the F7Lan Servers. We'll be passwording the server, but I'll paste that here as soon as I get it.

    The IP though is however: 69.61.55.66:27015

    We'll be testing in about three or so hours, see you guys there!