[WIP] cp_escbl

Discussion in 'WIP (Work in Progress)' started by Inzuki, Nov 29, 2008.

  1. Inzuki

    Inzuki L1: Registered

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    The map is just a basic badlands type of game, nothing special.
    Though, it is one of my first maps for TF2. :D

    I haven't had a chance to get screen shots of this project, for TF2 takes forever to load..

    This may also be the wrong section, but could anyone help me with respawn rooms? I checked the tutorials here but they didn't work >_>;

    Thanks in advanced!
     
  2. luxatile

    aa luxatile deer

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    I'm sure all of us would like more information, both on your map and your spawnroom problems. Welcome, by the way.
     
  3. Inzuki

    Inzuki L1: Registered

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    Oh, the problem about the spawnroom is that the doors don't open when the teammate goes by it, and the "Keep Out" overlay is always there.
     
  4. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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    For the door, just redo the entity setup for the nodraw func_door, the garage door model, and the trigger. As for the visualizer, make sure its connected to the func_respawnroom, and it has its team set correctly.