[WIP] cp_coast

Discussion in 'WIP (Work in Progress)' started by FaTony, Aug 30, 2008.

  1. FaTony

    FaTony Banned

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    Last edited: Nov 15, 2010
  2. Vander

    Vander L8: Fancy Shmancy Member

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    - In the first pic of the spawn room the ceiling looks really low and the props are all crowded to one side making the other parts of the room bare.
    - I like how you changed up the middle control point in pic #4, can you fall through those holes though? If so, may want to add some boards, metal panels or something to keep players from falling through.
    - Pic #6, is that a resupply locker next to a cap point? Oh dear.
    - Pic #9, wall texture on ceiling and its not aligned.
    - Pic #10 makes it look like a good sniper would have too much power in this map. You could reduce the # of windows he can shoot out up top and use some more brushwork and props to break his sight lines.

    All in all I really like the potential of this map. It seems a bit blocky, but I know it's early and am sure you will pretty up the brushwork as you move forward on it. I am really excited to play in a 'storm' environment. If I could make a suggestion, I would like to you use the night skybox to really add to the ambience of the whole playing in a storm experience.

    Good work so far, looking forward to an update!
     
  3. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    What really caught my eye is the glass ceiling in pic 2, that looks pretty sweet :) In row 2 pic 1, the brick building has half a window in the corner. Other than that, looks like a very promising start.
     
  4. Vander

    Vander L8: Fancy Shmancy Member

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    Also, did I see some naughty HL2 textures hiding in those pics?
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    ..and models, change those fances over please.

    Also reduce your fog distance, it doesn't work very well, TF2 is all about clear visability.

    Allign your textures; a lot are out of place.

    It would be nice if you changed the environment around that brigde so that i (and probably others) don't go "omg 2fort".

    Can't tell much about the layout.. you deffinately need to spend time working on your lights.

    Try not to put a box around your map when compiling.. it's terrible for practice n leaves all sorts of issues ingame. Performance mostly.

    You have some nice vertical play with the second story platforms but your map still seems very flat.

    I advise making your buildings taller, people are gonna bounec all over the place with explosions, you don't want them seeing most of the map when they get airborn :(
     
  6. FaTony

    FaTony Banned

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  7. Hellfire

    Hellfire L9: Fashionable Member

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    zomg,thats my map xD
    first mapping exp... central cap point was the first thing ive ever made in hammer xD
     
  8. FaTony

    FaTony Banned

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  9. Vander

    Vander L8: Fancy Shmancy Member

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    Looks good man! I know some will complain of not enough light, but I'm sure you'll work it out in the end. Impressive!
     
    • Thanks Thanks x 1
  10. FaTony

    FaTony Banned

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  11. luxatile

    aa luxatile deer

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    That looks insanely dark and foggy, even though the ground is well lit. Nice improvements anyway, though.
     
  12. Hellfire

    Hellfire L9: Fashionable Member

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    looks more like css map
     
  13. Randdalf

    aa Randdalf

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    Despite the pretty lighting, I can't help but think the only other thing you've done is put containers everywhere.
     
  14. Hellfire

    Hellfire L9: Fashionable Member

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    abandoned))