[WIP] Bank Vault

Discussion in 'WIP (Work in Progress)' started by eerieone, Dec 8, 2008.

  1. eerieone

    aa eerieone

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    you all probably know the vault from my pl_cashworks
    [​IMG]

    it´s about time people get rewarded for a strong fight and the vault should open after the explosion.
    Problem is, i dont know how to make the door fall back into the treasure room
    Does anyone know how to make explosions like in goldrush, a tutorial on valve cinefx would be a huge help

    the bankvault is actually two models, the frame and the door, both have pretty messed up collision boxes since i am no expert on modelling
    [​IMG]

    after the explosion, it should look like this
    [​IMG]

    i´d appreciate any kind of help since i´m lost atm
     
  2. NoHeroes

    NoHeroes L2: Junior Member

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  3. eerieone

    aa eerieone

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    sweet jesus, that would be great, neat idea
     
  4. Zeewier

    Zeewier L9: Fashionable Member

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    you don't want the vault to scatter?

    Valve uses a maya plugin for those explosions:

    "Not actually a feature of the engine - a common misconception. Cinematic "physics" are actually pre-calculated animations created with Maya plug-in Blast Code."

    source:
    http://en.wikipedia.org/wiki/Source_engine

    But I think I must thank you, because I was also looking for that plugin, but I never googled for it :p

    But I think it's an expensive plugin...
     
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  5. eerieone

    aa eerieone

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    damn, the "cheap" version costs 400 bucks, plus maya :/

    some guys are working on a similar plugin for cinema4D called cinema4Destruction

    i guess i´ll have to trick something with letting the vault fall on a predefined path
     
  6. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    just no explosion but let the door fall into it ??
    Or use env explosions for small explosions.
     
  7. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    I have no experience with this, but...couldn't you make the door a physics object held in place by a ballsocket, which when the explosion goes off you sever the socket and have a push make sure it falls backwards?
     
  8. eerieone

    aa eerieone

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    thats a nice way of thinking... i might try that, but i´m not really an I/0 entity king, plus the messed up collisionmodel of the door might hinder the door from falling back

    i think i´ll try to animate the explosion in XSI Mod Tool... not the easiest way, but i believe that will look best
     
  9. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    You might want to seperate those hinges too. You could have the blasts at both ends of the hinges and an 'imaginary lock system' on the other end. So you blast the hinges off (and the lock) and then it falls in.

    You could probably set that up with physics props and some constraints that you trigger to fail on mapwin or something.

    It would be a similar setup to this but without the rope. You would have to kill the constraint to drop the prop.

    edit: Ah, ninja'd by TDSOYS :/
     
  10. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    I r stealthy in my santa hat :)
     
  11. Cameron:D

    Cameron:D L6: Sharp Member

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    You could attach the door to a playerclip brush (So people can walk over it without getting stuck), and make that brush a func_door_rotating, and at the end of the map it swings open, or falls down
     
  12. eerieone

    aa eerieone

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    i fooled around a tidbit with XSI today, and its menagable (so i think atm)
    thx for the input so far

    it will come in handy when i resign from XSI, half mad and stressed
     
  13. trainRiderJ

    trainRiderJ L5: Dapper Member

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    Any way to create something that blinds people to the door (such as a really bright light or thick smoke or something), and then just have the door be gone when the blinding effect is done?

    You could throw in some sound effects to simulate the explosion.
     
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  14. ikem

    ikem L6: Sharp Member

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    opps.. but prop_dynamic and parented to a physbox??? and have it be unmoveable un til round win?
     
  15. eerieone

    aa eerieone

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    so, i finished the animation, put it into hammer and it work...
    now the problem:

    i need the animation only triggered once, so, the vault explodes and the model stays in the last frame of the explode-ani

    anyone got an idea how?

    edit: got it solved
     
    Last edited: Dec 15, 2008
  16. eerieone

    aa eerieone

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    EL EXPLOSION (A1):

    [ame="http://www.youtube.com/watch?v=yeJjfTvnf38"]YouTube - :: pl_cashworks_a5 explosion ::[/ame]
     
  17. eerieone

    aa eerieone

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    WOOPWOOP!!! NEW EXPLOSION
    refined model, better animation, new texturing

    [ame="http://www.youtube.com/watch?v=VoUNU2Y015g"]YouTube - :: pl_cashworks_b5 explosion ::[/ame]
     
  18. clubtheseals

    clubtheseals L1: Registered

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    Holy crap

    That animation is really sweet. Veeeeeeerrry close to valve quality, and you didn't have to use $1000's to make it. Great job on the map so far. I really can't wait to play this.
     
  19. laghlagh

    laghlagh L6: Sharp Member

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    Wow! Shiny!

    The door falls down to fast though!

    EDIT: no I mean the thing on the side.
     
    Last edited: Jan 1, 2009
  20. eerieone

    aa eerieone

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    yeah, as said, still needs tweaking, and adjustment, but thats the best i could squeeze out in the hurry