[WIP] arena_geese_tower

Discussion in 'WIP (Work in Progress)' started by PenPen, Sep 16, 2008.

  1. PenPen

    PenPen L5: Dapper Member

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    So I made an arena map recently but I'm pretty sure that there's places I can improve upon.

    Originally it was a koth map from the below thread (most of the details from that thread are kept in this map):
    http://forums.tf2maps.net/showthread.php?t=2571

    The map was dead afterwards, but then Arena came along (thanks Valve) and I decided to revive the map and make it into an arena map.

    It was actually pretty easy to have it convert from koth to arena. That's the good part.:p

    The only thing I'm worried about is that whether it plays well. I had an earlier version out and ran it with some of my clanmates, where the map became sniper heaven. So I revised the map, added about a dozen more pillars and additional blockage from sniping.

    I uploaded the map here along with piccies: http://forums.tf2maps.net/downloads.php?do=file&id=612

    I'm pretty much sure that anything that's not on the playable area (the top of said tower) are rather average or below par, even.

    Hopefully when the map gets into beta 2 I'll get into improving the skybox. But as I created it I think that I might've missed something that looks obvious to you guys instead of me. Thanks in advance!