Will someone please explain how the particle editor works

Discussion in 'Mapping Questions & Discussion' started by tyler, Jun 17, 2011.

  1. tyler

    aa tyler snail prince, master of a ruined tower

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    Or point me to some kind of useful tutorial? Everything I can find is like "this is how you make a fireball" and I'm like "Great, now how do I use this to make something I care about"

    What I'm trying to do is make a black hole, if that helps at all
     
  2. DaBeatzProject

    aa DaBeatzProject

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    Well, I think the best thing you can do is just open up an existing .pcf file and just fiddle around with all the settings to see what's happened. I've done it that way, and right now i have a basic knowledge of the particle editor! Yays! There is an article on the vdc too i think which might help you out.

    http://developer.valvesoftware.com/wiki/Particle_Editor
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The learning curve for the particle editor is rediculous. I wanted to create some steam to come out some nuclear cooling towers, but no matter what modifications i made to a sprite it didn't look right. Although it didn't help that i was working at 1/16th for the skybox which kinda limits your options a bit.
     
  4. Shanghai

    Shanghai L6: Sharp Member

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    This. I learned Hammer and Java with the same method, and using a couple tutorials here and there.
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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    This is basically the other problem I have so I'm not entirely sure that just screwing around will help me out very much. ugh
     
  6. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I tried this: I opened the swamp bugzapper particle, unchecked some box, checked it again, the whole thing shit itself and looked like a rainbow threw up. I'm never touching the particle editor again.
     
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  7. Boylee

    aa Boylee pew pew pew

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    You have some of the most quotable one-liners out of all the members here Seba and I applaud you for it.