Wierd Water (Not Cubemaps)

Discussion in 'Mapping Questions & Discussion' started by Solynth, Mar 30, 2009.

  1. Solynth

    Solynth L5: Dapper Member

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    I chose the texture "hydro_cheap" Because it's the only clear water, and people were complaining about the old water not being clear.

    This is what it looks like ingame:

    [​IMG]

    There's no ripples, it just turns out see through with some lines going across it. I copied the Texture scale and everything from hydro so what can it be?
     
  2. YM

    aa YM LVL100 YM

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    If you've got more than one water level in the same PVS (potential visibility set) then you're going to get problems with water. Also if the lines are big and reddish in colour, move your map away from the centre of the hammer grid, its caused by the central X and Y axis - dont ask me why, its just wierd.
     
  3. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Are you positive it's not a cubemap issue? Cheap water (like hydro's) has its visuals based entirely on warping the cubemap reflection. So if they aren't working properly you'll just get the flat base texture.
     
  4. Solynth

    Solynth L5: Dapper Member

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    I'm using the plain 2fort water texture. It looks like this in-game:

    [​IMG]

    I want it to be more clear, so that you can see players in the water.
     
  5. Altaco

    Altaco L7: Fancy Member

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    Try the well water.
     
  6. Solynth

    Solynth L5: Dapper Member

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    Same problem:

    [​IMG]
     
  7. clownfish

    clownfish L1: Registered

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    Though it doesnt help your hydro water texture issue but you could try and use a water from HL2, Just mess with the texture scale to make it more fitting in tf2
     
  8. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Maybe it's because the water is cheap? I dont know if that affects it much but I think cheap water is to save memory usage or something and "expensive" water fades to cheap, I may be talking a load of crap here though.
     
  9. Nineaxis

    aa Nineaxis Quack Doctor

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    Yeah, try expensive water. No reason to use cheap if people are going to be swimming in it.
     
  10. Solynth

    Solynth L5: Dapper Member

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    Normal Water:
    [​IMG]

    Expensive Water:
    [​IMG]

    One's more reflective than the other, but you still can't see through it because it fades to a dark green colour.

    Edit:

    Ok I used a CSS/HL2 texture which looks nice and clear from this spot:
    [​IMG]

    But Here's the problem:
    [​IMG]
     
    Last edited: Apr 4, 2009
  11. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    I think they meant use Hydro Expensive water... Not 2 Fort. Lol
     
  12. Solynth

    Solynth L5: Dapper Member

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    There's no such thing as "Hydro Expensive". There's "Hydro Cheap" and "Hydro Cheap DX80"
     
  13. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    Ohh dang... Hmmm, well looks like someone needs ot make a Hydro Expensive then! :p
     
  14. TMP

    aa TMP Abuser of Site Rules

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    The thing is you need to make a water texture with a custom fade value to fog.
     
  15. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    do you have a water_lod_control or soemthing like that. I think you can alter the fade distance. On compile it usually adds a default one.