Why we can't save Replays in listen servers?

Discussion in 'Server Discussion' started by IndoPr0, Jul 31, 2011.

  1. IndoPr0

    IndoPr0 L1: Registered

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    Just like the title, folks.

    And i need something technical-like answers.

    Thanks!
     
  2. StickZer0

    aa StickZer0 💙💙💃💙💙

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    Yeah this has also always bugged me, hopefully someone will know.

    Are you a modder by any chance trying to fix this? :p
     
  3. Jeremy

    Jeremy L11: Posh Member

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    Use hldsupdatetool, problem solved.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Well mostly it's because you need several config files running to control where the replays are saved and how (ftp/html) and where to download them from (which webhost for FTP).

    Listen servers run a single config for a local game. So none of that works.

    Apparently you can pseudo-hack it but if it comes to it, depending what you need Replay for, you could just temporarily run a HLDS on your machine and setup the necassery configs for that.
     
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  5. IndoPr0

    IndoPr0 L1: Registered

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    Nope. I'm not a modder.

    Do you mean running HLDS and TF2 at the same time?
    BTW that's the answer i would expect. Thanks!
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I'd recommend running it on a seperate machine if you can, like if another family member has a machine, run HLDS on that and connect via your machine.

    Running a server from your machine takes a lot of system resources and connecting to it from the same machine will certainly have its fair share of performance issues.
     
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  7. theharribokid

    aa theharribokid

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  8. Sergis

    aa Sergis L666: ])oo]v[

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    i've ran dedicated server on my laptop that i was connected to. had 0 problems even while having me, tech, steffo, some random f2p, 20 bots, sv_cheats 1 and tachyon logic on there :p
     
  9. Jeremy

    Jeremy L11: Posh Member

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    It depends on the amount of memory on your computer. For instance, a friend of mine can run a listen server with up to 15 bots without any noticeable decrease in framerate, whereas I can't have a server with more than 7 because then my framerate goes all horrible, and dedicated servers just lag.