- Oct 6, 2008
- 1,915
- 441
There are times that I get really excited about seeing some of the payload maps when they are first released as alphas and then there may or may not be more work done on them adn they seem to just die.
Is it because the maker gets bored of them or is it that payload is one of the hardest types of maps to get the game play balanced or that there's a huge amount of coding (i.e. path_track logic) that has to be done on them?
Why do you guys stop making them or why do you think so many of them just seem to die and are never worked on again?
Is it because the maker gets bored of them or is it that payload is one of the hardest types of maps to get the game play balanced or that there's a huge amount of coding (i.e. path_track logic) that has to be done on them?
Why do you guys stop making them or why do you think so many of them just seem to die and are never worked on again?