Why does my PL map crash every time I run it?

Discussion in 'Mapping Questions & Discussion' started by ExtraCheesyPie, Nov 27, 2015.

  1. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    It loads up TF2, and the server works fine, until I choose a class and the game crashes, making me unable to alt-tab or even close tf2.

    Can anyone snoop around and see what's going on?
    (Map isn't complete, but it ran fine before i added the tracks to it)


    I'm using the ABS PL prefab, and I deleted all but one of the capturable points as the map isn't complete yet, and made the last bit of track line up with the final node, which causes the explosion.


    All of the technical things are hidden under the floor


    Here are the files:

    BSP: https://www.dropbox.com/s/ogg19v0ddoxrdye/pl_dambusters_a1.bsp?dl=0

    VMF: https://www.dropbox.com/s/xybmxkl3s08b7fr/pl_dambusters_a1.vmf?dl=0

    LOG: https://www.dropbox.com/s/vweq3i8rcu6sbo2/pl_dambusters_a1.log?dl=0


    Any help will be super duper appreciated and met with thanks
     
  2. Izotope

    aa Izotope Never releases maps

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    I'm guessing your logic setup expects all your points to be there, which they are not.
    It's been a while since I worked on payload, but there should be some entity that says how many points to cap.
    Someone else who works more on payload can probably help you more, itried.jpg
     
  3. ics

    aa ics http://ics-base.net

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    You have nodraw textured displacement surface (one or more sides). That alone can cause issues but it doesn't cause the crash. I'm guessing it's the last CP on your map. Press and hold alt and then press p to open error dialog. It says that last path_track has bad i/o connections. That CP doesn't seem to exist. Also if you toggle off everything that the displacements, i think you will easily find that nodraw on displacement if it's the only one. Because i did. Try these, let me know how it turns out. I can take closer look if this doesn't fix it.