Why do I see my "trigger" stuff when I start the game?

Discussion in 'Mapping Questions & Discussion' started by BeatDownBoss44, Dec 13, 2015.

  1. BeatDownBoss44

    BeatDownBoss44 L1: Registered

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    I made a working door that only opens to red. All was good. I cloned it and replaced "red" with "blue" like I have been told, but when I enter the game, the "trigger" stuff around my door can be seen. And even worse, it acts like a wall against me.

    Anyone want to help this noob out?
     
  2. JMaxchill

    JMaxchill L5: Dapper Member

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    You didn't turn it into a trigger entity. That's my answer and I'm sticking to it :p
     
  3. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

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    Did you have ignore groups enabled? When you copy stuff with that enabled only the world brush is copied
     
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  4. JMaxchill

    JMaxchill L5: Dapper Member

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    AFAIK copying entities and brushes at the same time turns all brush-based entities (like triggers) back into brushes, which is why they showed up and blocked him.
     
  5. Vel0city

    aa Vel0city func_fish

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    If you shift-drag them over they stay entities with the same name I think, unless you have the Solids selected instead of Groups.

    Regardless, you see the trigger texture and walk against it because it's a world brush, not an entity.
     
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  6. BeatDownBoss44

    BeatDownBoss44 L1: Registered

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    Alright let me check....