Why are brush faces split up so much on compile?

Discussion in 'Mapping Questions & Discussion' started by fl00fCollie, Feb 10, 2018.

  1. fl00fCollie

    fl00fCollie L6: Sharp Member

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    So, I understand that polygon faces have to be chopped up for BSP to take effect, but whenever I turn on wireframe and look at level geometry I'm amazed by how many flat surfaces have seemingly unnecessary faces.
    Is it just the result of BSP?