Who is currently learning how to make PASS Time maps?

Discussion in 'Mapping Questions & Discussion' started by BenCo, Jan 1, 2016.

  1. BenCo

    BenCo L5: Dapper Member

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    I'm just intrested that how much people will make maps about this gamemode. Well i know it's still in beta but it's possible to make a map with this gamemode. If it's not possible right now how many of you guys going to make one if it's comes out of beta?
     
  2. Bogdy

    Bogdy L4: Comfortable Member

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    It is. I've seen a Pass time map on the workshop.
     
  3. Muddy

    Server Staff Muddy Muddy

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    There have already been a few Passtime maps done, though a lot of them were adapted from invade CTF maps.
     
  4. Cartfridge

    Cartfridge L2: Junior Member

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    I remade ctf_turbine as a pass time (I'll be referring to them as pt) map for a challenge once, turned out meh.
    The problem with pt is that they're way easier to break than other maps, they're also VERY prone to goal-keeping (camping).
    There's gonna first have to be a lot of experimenting with this gamemode before we get anything worthwile, personally I've been interested in a pt and mannpower mash-up.

    If you want to make a pt map either way, here you go:
    http://tf2maps.net/threads/resource-the-passtime-entites.25363/
    http://tf2maps.net/threads/pass-time-official-prefab.26252/#post-348840

    GL to you guys, wish y'all a fresh start into 2016.
     
    Last edited: Jan 2, 2016
  5. Turnip

    aa Turnip The 80s Vegetable

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    Pass time is CTF, but backwards and with explosions.
     
  6. Bogdy

    Bogdy L4: Comfortable Member

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    TF2 in general is with explosions.
     
    • Funny Funny x 1
  7. Jekyllson

    Jekyllson L3: Member

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    I think you generally need fairly long, wide-open maps for PASS Time, with carefully placed jump ramps and speed boosts, as well as assorted fences to block Sniper windows. I feel like most CTF maps wouldn't work particularly well for it.