White prop_statics

Memento Mori

L2: Junior Member
Mar 25, 2008
61
11
Any reflective prop_static in my map is almost blindingly white and shiny, most of all a RESUPPLY sign. I think it is a HDR problem because unchecking HDR in the compile solves the problem. Any way to solve it with HDR on?
 

Altaco

L420: High Member
Jul 3, 2008
484
120
You need to build cubemaps for hdr as well as without hdr. Use this series of commands:
Code:
mat_specular 0
buildcubemaps
mat_hdr_level 0
map mapname
buildcubemaps
mat_hdr_level 2
map mapname
mat_specular 1
Then everything should look fine.
 
Dec 25, 2007
566
439
Memento -- note the thanks button by Altco's post? Use it :D