White prop_statics

Discussion in 'Mapping Questions & Discussion' started by Memento Mori, Aug 23, 2008.

  1. Memento Mori

    Memento Mori L2: Junior Member

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    Any reflective prop_static in my map is almost blindingly white and shiny, most of all a RESUPPLY sign. I think it is a HDR problem because unchecking HDR in the compile solves the problem. Any way to solve it with HDR on?
     
  2. Altaco

    Altaco L7: Fancy Member

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    You need to build cubemaps for hdr as well as without hdr. Use this series of commands:
    Code:
    mat_specular 0
    buildcubemaps
    mat_hdr_level 0
    map mapname
    buildcubemaps
    mat_hdr_level 2
    map mapname
    mat_specular 1
    
    Then everything should look fine.
     
    • Thanks Thanks x 2
  3. Memento Mori

    Memento Mori L2: Junior Member

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    Right thanks I'll try it now.

    EDIT

    Worked :) thanks mate.
     
    Last edited: Aug 23, 2008
  4. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    Memento -- note the thanks button by Altco's post? Use it :D