While underwater, purple texture covers entire screen?

Discussion in 'Mapping Questions & Discussion' started by C:/hdata, Sep 3, 2016.

  1. C:/hdata

    C:/hdata L1: Registered

    Messages:
    15
    Positive Ratings:
    6
  2. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    Probably the water uses a material that has $underwateroverlay set to an invalid texture.
     
    • Agree Agree x 3
    • Like Like x 1
  3. iiboharz

    aa iiboharz Meme Queen

    Messages:
    720
    Positive Ratings:
    1,052
    Yeah - you're using a Half-Life 2 water texture, use TF2 water textures exclusively or you're gonna have problems.
     
  4. Izotope

    aa Izotope Never releases maps

    Messages:
    625
    Positive Ratings:
    592
    I have the same issue on an older map of mine. The thing is, it only sometimes gives me the checkerboard, and other times it works.
     
  5. C:/hdata

    C:/hdata L1: Registered

    Messages:
    15
    Positive Ratings:
    6
    I don't really make maps so I was wondering how I can make those fixes ;o
     
  6. iiboharz

    aa iiboharz Meme Queen

    Messages:
    720
    Positive Ratings:
    1,052
    Figure out which water material is being used and either replace it with an actual TF2 water material or get the missing texture that it's trying to use from Half-Life 2 and pack that into the map.