Which type of CTF is the best?

Discussion in 'Mapping Questions & Discussion' started by The Political Gamer, Jan 27, 2010.

?

Which type of CTF is the best?

  1. Normal

    62.9%
  2. 1 flag invade

    54.3%
  3. 2 flag invade

    17.1%
  4. I don't like CTF

    17.1%
Multiple votes are allowed.
  1. The Political Gamer

    aa The Political Gamer

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    Simple; pick which type of CTF you enjoy the most.

    Normal: Steal the flag and take it to your base.
    1 flag invade: Take the Intel from the center of the map to the enemy base.
    2 flag invade: Take the Intel from your base to the enemy base.

    Then I will use the results from this test to figure out what mode will best fit assembly: http://forums.tf2maps.net/showthread.php?t=11467
     
  2. Shmitz

    aa Shmitz Old Hat

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    You should have 2 flag cap-at-flag as an option, though I haven't actually tried that one yet.
     
  3. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    1 flag invade. You only need to focus on one thing, which promotes better teamwork and it has a good sense of progression. In normal ctf, the main fight is getting into the base. With one flag invade, it rewards that and just gets rid of the useless "bring flag back" stage. Plus if there's only one flag, a good offense can be a good defense, so in theory there's less turtling.
     
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  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    They all have their merits. I like them all, it's just normal ctf has poor gameplay mechanics due to the slow class speeds. Which isn't the modes fault, that's just TF2 being TF2.

    If i had to say, though, probably 2 flag invade. As mentioned previously, getting the flag out is merely a nuisance to an already challenging task. 1 flag invade is probably fun, but i imagine it would be close to madness in a 32 player server.
     
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  5. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    True, but most maps on 32 player are insane.
     
  6. Tinker

    aa Tinker

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    yes
     
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  7. Lancey

    aa Lancey Currently On: ?????

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    Slow class speeds aren't really the problem. The problem is that people rarely attack as a team, which is necessary for taking out sentry guns and protecting the intelligence.
     
  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Go play CTF for any other game and then tell me TF2 CTF isn't slow. Part of the reason TFC worked with instant respawn was because of exploits like bunny hopping and conc jumping (not to mention the shere amount of spam, mirv's = dead sentry). These games are so fast you barely see people. Also, look at Quake, or Red Faction. Most weapons kill in 1 hit and you 'walk' at sprint speeds. Even with 20-28 second respawn times, the slow class speeds do not allow players to get out of the base before they have to kill the same people they killed on the way in, on the way out.

    You're lucky if you manage to 2 shot someone in TF2, then there are medics and dispensers. Obviously these were present in TFC, but their mechanics are completely different.

    Besides, 50% of flag captures seem to be when one person sneaks past the defence. I usaully tell people not to follow me in until i reach the intel room because "they make too much of a racket".

    I'm not saying teamwork is irrelavent. Obviously it helps, and can improve your chances of a successful assault. But it's as likely to cap the flag either way. In the case of TF2, a weak defence is a strong offence as your enemies over stretch their forces. Working together focuses combat too much that no one moves anywhere for half an hour. ctf_2fort is a real gameplay enigma, where it pays as much to not work as a team as it does otherwise.

    Capturing the flag is largely a matter of luck, fortune that your uber pops before theirs, fortune that their engi was not watching his gear, fortune that their pyro was assaulting your base while your spy assaulted theirs, fortune that their respawned soldier took a left onto battlements as you traverse the ramp room to the intel, fortune that you got the random crit instead of the guy shooting you.
     
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    Last edited: Jan 28, 2010
  9. Beamos

    Beamos L2: Junior Member

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    2 flag invade. The problem with traditional ctf, in my opinion, is that you need to successfully make the trip to and from the intel spawn point to score. The defense only needs to mount a successful defense for either an opponent's entry attempt or exit attempt to and from the base. 2 flag invade resolves this issue by making only one attempt (the entry attempt) necessary. 1 flag invade is a little too simplistic for my taste :3
     
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