Which is better?

Discussion in 'Mapping Questions & Discussion' started by Vigilante212, Feb 24, 2009.

?

Which looks better?

  1. Left Side

    18 vote(s)
    47.4%
  2. Right Side

    10 vote(s)
    26.3%
  3. Something inbetween

    10 vote(s)
    26.3%
  1. Vigilante212

    Vigilante212 L7: Fancy Member

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    New pictures loaded I dont know how to reset the poll, so if you want to comment just comment

    [​IMG]

    [​IMG]
     
    Last edited: Mar 1, 2009
  2. Apom

    Apom L6: Sharp Member

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    Mmmmh, I see no pictures...
     
  3. Vigilante212

    Vigilante212 L7: Fancy Member

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    damn I thought the archives would show up on here
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I'm inclined to say the one on the left, but they both seem too detailed for TF2. The color splotches would need to be larger to fit.
     
  5. Sgt Frag

    Sgt Frag L14: Epic Member

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    I also think the left, same reason. The right is too detailed.

    I like the left one alot, I wouldn't change it. It's the strong bump map that really doesn't look good in TF2.
     
  6. BagOfChips

    BagOfChips L5: Dapper Member

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    Left is more TF2ish imo.
     
  7. bomc

    bomc L2: Junior Member

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    i would say something in between, but if i had to choose i would choose the left one
     
  8. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I like the right -
     
  9. AntonJ3000

    AntonJ3000 I am inactive and make horrible maps

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    Left is not enough, Right is too much IMO :p
     
  10. StoneFrog

    StoneFrog L6: Sharp Member

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    Something inbetween. The left looks like a piece of clipart from Microsoft Word, the right is too detailed. Maybe try detailing the left one a bit more without emphasizing the bumpmaps and depth.
     
  11. Vigilante212

    Vigilante212 L7: Fancy Member

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    Well most people think the left looks better, but the votes are so split I think im going to work on it a bit more. I think what stone frog said maybe try emphazising the groute or the stones a bit more.
     
  12. Vigilante212

    Vigilante212 L7: Fancy Member

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    Positive Ratings:
    33
    I uploaded some new samples the old one on the left the new one on the right. I couldnt figure out how to reset the poll. so please comment on it.
     
  13. maxtraxv2

    maxtraxv2 L3: Member

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    cant tell one shot is 2 close = cant compare
    they use the same thing in ads
     
  14. Vigilante212

    Vigilante212 L7: Fancy Member

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    I dont know what ads have to do with anything, I can clearly see the difference in the 2 close up. This is why I included a close up shot and a far away shot.
     
  15. Jive Turkey

    Jive Turkey L3: Member

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    I like the left. Looks good. Are you making a set of these?
     
  16. YM

    aa YM LVL100 YM

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    I think they both look far far too obviously photoshopped, Don't know if they have been or not but the lines between the colours are way too sharp and the contrast between neighbouring colours is too high. They both look quite flat too, not much shape definition in either. I'm, assuming they came from a real photo? If so try overlayign the photo on top at around 30% opacity to get some more definition in there. If you can use the brush tool at a lower opacity with some sampled colours to bring out highlights, add shadows or paint out any features you don't want.
     
  17. laghlagh

    laghlagh L6: Sharp Member

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    This, comapre with stock textures and you'll see they're actually very undetailed, like in a cel-shaded game.
     
  18. Vigilante212

    Vigilante212 L7: Fancy Member

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    Positive Ratings:
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    Yea I compared my first sample to the brick texture which is the only real one I could find that had some definiition and mine is actually about the same detail wise.

    Yea I took a real world photo and I forget what effect I applied to it to make it look like it does lol. It wasnt a seamless photo though so ive had to retouch it since then. Its only going to be used as a texture for the foundation of some buildings in my friend and I's alpine map.

    Making decent looking TF2 textures is harder then it looks. Ive been trying to make some from scratch and I just cant seem to get the brush strokes etc down properly to make them look good, but not too detailed.