Where should new mappers start?

Oct 6, 2008
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Was looking at another post and the thought occured to me that some new mappers might need some guidance in where to start - I'm not talking about tutorials etc - I'm talking about difficulty levels.

If you were to give advice on where to start - where would you tell them to start? i.e. Start with"

Koth/CTF stlye maps then move up to Payload and then onto Territory Control

of course there's nothing to stop them from going right into whatever stlye they want - I'm just thinking about their learning curves if they've never done it before.

Where would you have them start?
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
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Install SDK,
Mess around until you get your first hammer crash
Then start with Arena for just getting to know the UI and basics ent programming
Then maybe KotH to help you learn gameplay flow and mechanics.
Then install the ABS pack
Then go bat-shit-crazy with whatever you want and if you get stuck ask for help.


The key thing though is to NOT use the ABS pack right off.
 

LeSwordfish

semi-trained quasi-professional
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Aug 8, 2010
4,102
6,597
I think you're getting a bit confused, particularly with what you said in the other thread. We don't advise people to make KoTH maps because the game logic is simple, we do it because the gameplay is simple. What is viaduct, gameplaywise? A hill, two sniper gantries and some cover. What about Badlands? A bridge with cover, a ravine below.

Game logic shouldn't be the complex bit. Either you're using ABS's pack, in which case everything is a piece of cake, or you're making it yourself, in which case PL is significantly more complex than TC. The reason PL is a more friendly gametype for beginners than TC is, again, gameplay simplicity.

My personal Heirachy:

Easy
Koth, Arena
Plr, 5Cp
A/D CP, PL, CTF
TC
Hard
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
4,696
2,580
I fail to see how PLR is easier than PL, especially since even Valve can't seem to get it right. If it weren't for the complete lack of a timer, their PLR maps would stalemate even more than 2fort.