Where can I find the file that governs the design of the cash in MvM?

Discussion in 'Mapping Questions & Discussion' started by dacisco, Sep 24, 2017.

  1. dacisco

    dacisco L1: Registered

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    I'm looking to create a simple mod for my new MvM map that turns all money dropped into "red" money. I still want the money to drop so that it can benefit Scouts, while at the same time allowing players to "collect" the maximum available currency without a money collector for 2-4 player incursions.
     
  2. Idolon

    aa Idolon the worst admin

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    All MvM missions (which control the waves, what bots are in them, how much cash they drop, etc.) are located in tf/scripts/population.
     
  3. PenolAkushari

    PenolAkushari Never Played MvM

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    I don't think that pop files are able to change money type from usual to that "auto collected" type which appears when sniper kills robots, at least I didn't happen to see any functions like that.
     
  4. Idolon

    aa Idolon the worst admin

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    Oh, right. I doubt that feature is exposed in any files, in which case you'd need a server mod that somehow changes green money to red.