when red team caps the next point dosent unlock

True lemon

L3: Member
Feb 20, 2019
130
33
pls help
 

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  • cp_bronze_a2.bsp
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True lemon

L3: Member
Feb 20, 2019
130
33
i dont know, i just used the gamelibrary for the logic
 

henke37

aa
Sep 23, 2011
2,075
515
What did you set the previous control point keyvalues to?
 

Simon.R.K

L1: Registered
Jan 3, 2019
30
6
If you mean red previos requiret poin, he didn't set any of that. Also start as locked is turned on No so it should be capable anytime. However when the trigger is connected to a cp_blue2 and there is only a cp_blu2 point you won't be able to cap. This also explains why only Red has this problem.
 

True lemon

L3: Member
Feb 20, 2019
130
33
i dont know what i did to break it in the first place but i replaced it with an exact copy and it works now, thats it i guess
 

nesman

master of fast travel
aa
Jun 27, 2016
1,290
1,175
Something that I would personally recommend is to really get an understanding of how the logic works. Make a flow chart maybe. so when something breaks its really easy to figure out and understand why it broke. I do it all the time in coding when something breaks for a dumb reason like missing a : or uppercase letter
 

Simon.R.K

L1: Registered
Jan 3, 2019
30
6

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nesman

master of fast travel
aa
Jun 27, 2016
1,290
1,175

Wyvern

Certified TF2 Cartographer
Feb 16, 2018
105
152
Here is what you did wrong: You wrote blue instead of blu. Also you can decompile the bsp into a vmf via bspsource https://developer.valvesoftware.com/wiki/BSPSource
This shouldn't matter unless you named your control point "cp_blu2" instead of "cp_blue2". There are quite a few mappers that use the word Blue instead of Blu, but this is all up to personal preference. One way to limit typos in the menu is to use the dropdown box. Type in just a few letters of the entity you are trying to target and select the down arrow in the area you are typing in, and it should give all the named entities with the letters you've typed in. Hope this helps!