Discussion in 'Mapping Questions & Discussion' started by True lemon, Feb 25, 2019.
what are your outputs on the cp trigger(s)
i dont know, i just used the gamelibrary for the logic
What did you set the previous control point keyvalues to?
If you mean red previos requiret poin, he didn't set any of that. Also start as locked is turned on No so it should be capable anytime. However when the trigger is connected to a cp_blue2 and there is only a cp_blu2 point you won't be able to cap. This also explains why only Red has this problem.
If lemon gives us more information we might be able to help or even the vmf not the bsp
i dont know what i did to break it in the first place but i replaced it with an exact copy and it works now, thats it i guess
Something that I would personally recommend is to really get an understanding of how the logic works. Make a flow chart maybe. so when something breaks its really easy to figure out and understand why it broke. I do it all the time in coding when something breaks for a dumb reason like missing a : or uppercase letter
Here is what you did wrong: You wrote blue instead of blu. Also you can decompile the bsp into a vmf via bspsource https://developer.valvesoftware.com/wiki/BSPSource
right we can, but it is a lot less of a hassle to have the vmf rather then possibly getting errors from compiling
This shouldn't matter unless you named your control point "cp_blu2" instead of "cp_blue2". There are quite a few mappers that use the word Blue instead of Blu, but this is all up to personal preference. One way to limit typos in the menu is to use the dropdown box. Type in just a few letters of the entity you are trying to target and select the down arrow in the area you are typing in, and it should give all the named entities with the letters you've typed in. Hope this helps!
Separate names with a comma.