When ever I load my map in, TF2 crashes

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youporkchop5

Server Staff
Apr 15, 2018
78
I've verified my game files, and I've checked, its only my map that crashes the game. If anyone thinks it'll help, here's my compile log:

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3.vmf"

Valve Software - vbsp.exe (Mar 6 2018)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3.vmf
Error! Variable "%keywords" is multiply defined in material "nature/battlefieldgrass001"!
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_office_a3/concrete/blendwetpavement001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 534 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (260455 bytes)
Unable to load vertex data "models/props/soda_machine.vvd"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3"

Valve Software - vvis.exe (Mar 6 2018)
8 threads
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\cp_office_a3.bsp
reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\cp_office_a3.prt
836 portalclusters
2649 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (96)
Optimized: 2106 visible clusters (0.76%)
Total clusters visible: 278541
Average clusters visible: 333
Building PAS...
Average clusters audible: 780
visdatasize:167847 compressed from 187264
writing c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\cp_office_a3.bsp
1 minute, 36 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3"

Valve Software - vrad.exe SSE (Mar 6 2018)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\cp_office_a3.bsp
Setting up ray-trace acceleration structure... Done (2.92 seconds)
4206 faces
17 degenerate faces
1448045 square feet [208518496.00 square inches]
3 Displacements
2645 Square Feet [380928.00 Square Inches]
4189 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
74151 patches after subdivision
DecompressVis: 0 repeat

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\cp_office_a3.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_office_a3.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -toconsole -dev -console +sv_lan 1 -lv +map "cp_office_a3" -steam
 

henke37

aa
Sep 23, 2011
2,075
Unable to load vertex data "models/props/soda_machine.vvd"

zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch

Those parts are abnormal. You should fix them before proceeding just to eliminate possible culprits.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,341
Zero area child patch can generally be ignored if you don't have any invalid solids in your map. I'd focus on the vertex data one. Dunno how to fix it tho.